49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
|
// Shaders/ImageBlend.shader
|
||
|
Shader "Custom/ImageBlend" {
|
||
|
Properties {
|
||
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||
|
_BlendTex ("Blend Texture", 2D) = "white" {}
|
||
|
}
|
||
|
|
||
|
SubShader {
|
||
|
Tags { "RenderType"="Opaque" }
|
||
|
LOD 200
|
||
|
|
||
|
Pass {
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata {
|
||
|
float4 vertex : POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f {
|
||
|
float2 uv : TEXCOORD0;
|
||
|
float4 vertex : SV_POSITION;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
sampler2D _BlendTex;
|
||
|
|
||
|
v2f vert (appdata v) {
|
||
|
v2f o;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
o.uv = v.uv;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag (v2f i) : SV_Target {
|
||
|
fixed4 base = tex2D(_MainTex, i.uv);
|
||
|
fixed4 blend = tex2D(_BlendTex, i.uv);
|
||
|
|
||
|
// 使用Alpha混合
|
||
|
fixed4 result = lerp(base, blend, blend.a);
|
||
|
return result;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|