Framwork/Assets/Scripts/Base/Res/ResourcesManager.cs

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using UnityEngine;
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using YooAsset;
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namespace HK
{
public interface IResourceManager
{
T Load<T>(string assetPath) where T : Object;
GameObject LoadGameObject(string assetPath);
}
internal class ResourcesManager : ManagerBase<ResourcesManager>, IResourceManager
{
public T Load<T>(string assetPath) where T : Object
{
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var o = YooAssets.LoadAssetSync<T>(assetPath).AssetObject as T;
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return o;
}
public GameObject LoadGameObject(string assetPath)
{
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var o = Load<GameObject>(assetPath);
var gameObject = GameObject.Instantiate(o,null);
return gameObject;
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}
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public GameObject LoadGameObject(string assetPath,Transform parent)
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{
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var gameObject = LoadGameObject(assetPath);
gameObject.transform.SetParent(parent);
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return gameObject;
}
}
}