Framwork/Assets/Scripts/Runtime/Model/NotebookModelBar.cs

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2025-07-02 10:24:01 +08:00
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
namespace Runtime
{
public class NotebookModelBar : MonoBehaviour
{
[SerializeField] List<Vector3> positions = new List<Vector3>();
[SerializeField] Transform model;
// [SerializeField] private int index;
[ContextMenu("TestPlay")]
public void PlayIndex(int index)
{
if (index >= 0 && index < positions.Count)
model.DOLocalMove(positions[index], 1f);
}
}
}