Framwork/Assets/Scripts/Base/Helper/UniTaskHelper.cs

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// using Cysharp.Threading.Tasks;
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using UnityEngine;
namespace ZC
{
public static class UniTaskHelper
{
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// public static async UniTask WaitFinish(string isFinish)
// {
// Debug.Log("000000000000000");
// while (isFinish == "none")
// {
// Debug.Log("111111111111111");
// await UniTask.Yield();
// }
//
// Debug.Log("22222222222222222");
// }
//
// public static async UniTask LoadingSceneAsync(string sceneName)
// {
// await UniTask.Delay(1000);
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//
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// // var ui = ZCGame.UIManager.ShowUI(UIType.LoadingUI);
// // var loadingUI = ui as LoadingUI;
// //
// // await ResourcesLocalComponent.Instance.LoadSceneAsync(sceneName, callback: loadingUI.UpdateSlider);
// // ZCGame.UIManager.HideUI(UIType.LoadingUI);
// }
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}
}