Framwork/Assets/Test/SimpleBlend.shader

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2025-05-23 16:24:00 +08:00
Shader "Custom/SimpleBlend" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_BlendTex ("Blend Texture", 2D) = "white" {}
}
SubShader {
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float2 uv : TEXCOORD0;
float4 pos : SV_POSITION;
};
sampler2D _MainTex;
sampler2D _BlendTex;
v2f vert(appdata v) {
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag(v2f i) : SV_Target {
fixed4 base = tex2D(_MainTex, i.uv);
fixed4 blend = tex2D(_BlendTex, i.uv);
return lerp(base, blend, blend.a); // Alpha混合
}
ENDCG
}
}
}