Framwork/Assets/Resources/Template/UILogicTemplate.txt

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using UnityEngine.UI;
using TMPro;
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using UnityEngine;
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namespace HK
{
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public class #CLASSNAME# : #BASE#
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{
#VARIABLEDEFINITION#
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
#INITFIND#
#INITADDLISTENER#
#endregion
}
#region AutoGen_Method
#METHOD#
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
#DISPOSE#
#DISPOSEISNULL#
#endregion
}
}
}