175 lines
7.6 KiB
C#
175 lines
7.6 KiB
C#
using System;
|
|
using System.Diagnostics;
|
|
|
|
namespace ZFramework.Runtime
|
|
{
|
|
public static class Log
|
|
{
|
|
/// <summary>
|
|
/// 打印调试级别日志,用于记录调试类日志信息。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_DEBUG_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
public static void Debug(object message)
|
|
{
|
|
GameFrameworkLog.Debug(message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 打印调试级别日志,用于记录调试类日志信息。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_DEBUG_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
public static void Debug(string message)
|
|
{
|
|
GameFrameworkLog.Debug(message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// 打印信息级别日志,用于记录程序正常运行日志信息。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_INFO_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
|
|
public static void Info(object message)
|
|
{
|
|
GameFrameworkLog.Info(message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 打印信息级别日志,用于记录程序正常运行日志信息。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_INFO_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
|
|
public static void Info(string message)
|
|
{
|
|
GameFrameworkLog.Info(message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_WARNING_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_WARNING_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
|
|
public static void Warning(object message)
|
|
{
|
|
GameFrameworkLog.Warning(message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_WARNING_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_WARNING_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
|
|
public static void Warning(string message)
|
|
{
|
|
GameFrameworkLog.Warning(message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_ERROR_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_ERROR_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
|
|
public static void Error(object message)
|
|
{
|
|
GameFrameworkLog.Error(message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_ERROR_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_ERROR_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
|
|
public static void Error(string message)
|
|
{
|
|
GameFrameworkLog.Error(message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_FATAL_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_FATAL_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
|
|
public static void Fatal(object message)
|
|
{
|
|
GameFrameworkLog.Fatal(message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
|
|
/// </summary>
|
|
/// <param name="message">日志内容。</param>
|
|
/// <remarks>仅在带有 ENABLE_LOG、ENABLE_FATAL_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
|
|
[Conditional("ENABLE_LOG")]
|
|
[Conditional("ENABLE_FATAL_LOG")]
|
|
[Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
|
|
[Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
|
|
public static void Fatal(string message)
|
|
{
|
|
GameFrameworkLog.Fatal(message);
|
|
}
|
|
}
|
|
}
|