419 lines
16 KiB
C#
419 lines
16 KiB
C#
using System;
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using System.Collections;
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using System.IO;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using YooAsset;
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using ZGame;
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namespace Unity.Loader
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{
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public class InitializePackage
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{
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[SerializeField] EPlayMode playMode;
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[SerializeField] private string packageName = "DefaultPackage";
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[SerializeField] private string buildPipeline;
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string packageVersion;
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private Action iniFinishCallback;
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public InitializePackage(EPlayMode playMode, string packageName = "DefaultPackage", Action iniFinishCallback = null)
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{
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this.playMode = playMode;
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this.packageName = packageName;
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buildPipeline = EDefaultBuildPipeline.BuiltinBuildPipeline.ToString();
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this.iniFinishCallback = iniFinishCallback;
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YooAssets.Initialize();
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#if ENABLE_WEBGL || PLATFORM_WEBGL
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YooAssets.SetCacheSystemDisableCacheOnWebGL();
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#endif
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EventManager.Instance.Subscribe(UpdatePackageCallbackEventArgs.EventId, UpdatePackageCallbackEvent);
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this.InitPackage().Forget();
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}
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private void UpdatePackageCallbackEvent(object sender, GameEventArgs e)
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{
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var args = e as UpdatePackageCallbackEventArgs;
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switch (args.callbackType)
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{
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case UpdatePackageCallbackType.再次初始化资源包:
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this.InitPackage().Forget();
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break;
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case UpdatePackageCallbackType.开始下载网络文件:
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this.BeginDownload().Forget();
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break;
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case UpdatePackageCallbackType.再次更新静态版本:
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this.UpdatePackageVersion().Forget();
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break;
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case UpdatePackageCallbackType.再次更新补丁清单:
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this.UpdateManifest().Forget();
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break;
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case UpdatePackageCallbackType.再次下载网络文件:
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this.BeginDownload().Forget();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public async UniTask InitPackage()
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{
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await UniTask.Delay(500);
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// 创建资源包裹类
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var package = YooAssets.TryGetPackage(packageName);
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if (package == null)
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package = YooAssets.CreatePackage(packageName);
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// 编辑器下的模拟模式
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InitializationOperation initializationOperation = null;
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if (playMode == EPlayMode.EditorSimulateMode)
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{
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var createParameters = new EditorSimulateModeParameters();
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createParameters.SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(buildPipeline, packageName);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// 单机运行模式
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if (playMode == EPlayMode.OfflinePlayMode)
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{
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var createParameters = new OfflinePlayModeParameters();
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createParameters.DecryptionServices = new FileStreamDecryption();
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// 联机运行模式
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if (playMode == EPlayMode.HostPlayMode)
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{
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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var createParameters = new HostPlayModeParameters();
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createParameters.DecryptionServices = new FileStreamDecryption();
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createParameters.BuildinQueryServices = new GameQueryServices();
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createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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// WebGL运行模式
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if (playMode == EPlayMode.WebPlayMode)
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{
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string defaultHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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var createParameters = new WebPlayModeParameters();
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// createParameters.DecryptionServices = new FileStreamDecryption();
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createParameters.BuildinQueryServices = new GameQueryServices();
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createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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await initializationOperation;
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// 如果初始化失败弹出提示界面
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if (initializationOperation.Status != EOperationStatus.Succeed)
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{
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Debug.LogWarning($"{initializationOperation.Error}");
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Debug.Log("初始化失败!");
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// PatchEventDefine.InitializeFailed.SendEventMessage();
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EventManager.Instance.FireNow(this, new InitializeFailedEventArgs());
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}
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else
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{
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var version = initializationOperation.PackageVersion;
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Debug.Log($"Init resource package version : {version}");
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// _machine.ChangeState<FsmUpdatePackageVersion>();
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await this.UpdatePackageVersion();
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}
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}
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#region Helper
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/// <summary>
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/// 获取资源服务器地址
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/// </summary>
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string GetHostServerURL()
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{
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//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
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string hostServerIP = "http://192.168.0.124:8080";
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string appVersion = "v1.0";
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#if UNITY_EDITOR
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if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
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return $"{hostServerIP}/CDN/Android/{appVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
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return $"{hostServerIP}/CDN/IPhone/{appVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
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return $"{hostServerIP}/CDN/WebGL/{appVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{appVersion}";
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#else
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if (Application.platform == RuntimePlatform.Android)
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return $"{hostServerIP}/CDN/Android/{appVersion}";
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else if (Application.platform == RuntimePlatform.IPhonePlayer)
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return $"{hostServerIP}/CDN/IPhone/{appVersion}";
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else if (Application.platform == RuntimePlatform.WebGLPlayer)
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return $"{hostServerIP}/CDN/WebGL/{appVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{appVersion}";
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#endif
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}
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/// <summary>
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/// 远端资源地址查询服务类
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/// </summary>
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class RemoteServices : IRemoteServices
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{
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private readonly string _defaultHostServer;
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private readonly string _fallbackHostServer;
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public RemoteServices(string defaultHostServer, string fallbackHostServer)
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{
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_defaultHostServer = defaultHostServer;
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_fallbackHostServer = fallbackHostServer;
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}
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string IRemoteServices.GetRemoteMainURL(string fileName)
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{
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return $"{_defaultHostServer}/{fileName}";
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}
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string IRemoteServices.GetRemoteFallbackURL(string fileName)
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{
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return $"{_fallbackHostServer}/{fileName}";
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}
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}
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/// <summary>
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/// 资源文件流加载解密类
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/// </summary>
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class FileStreamDecryption : IDecryptionServices
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{
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/// <summary>
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/// 同步方式获取解密的资源包对象
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/// 注意:加载流对象在资源包对象释放的时候会自动释放
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/// </summary>
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AssetBundle IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream)
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{
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BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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managedStream = bundleStream;
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return AssetBundle.LoadFromStream(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
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}
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/// <summary>
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/// 异步方式获取解密的资源包对象
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/// 注意:加载流对象在资源包对象释放的时候会自动释放
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/// </summary>
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AssetBundleCreateRequest IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream)
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{
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BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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managedStream = bundleStream;
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return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
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}
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private static uint GetManagedReadBufferSize()
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{
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return 1024;
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}
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}
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/// <summary>
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/// 资源文件偏移加载解密类
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/// </summary>
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class FileOffsetDecryption : IDecryptionServices
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{
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/// <summary>
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/// 同步方式获取解密的资源包对象
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/// 注意:加载流对象在资源包对象释放的时候会自动释放
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/// </summary>
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AssetBundle IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream)
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{
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managedStream = null;
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return AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
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}
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/// <summary>
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/// 异步方式获取解密的资源包对象
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/// 注意:加载流对象在资源包对象释放的时候会自动释放
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/// </summary>
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AssetBundleCreateRequest IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream)
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{
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managedStream = null;
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return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
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}
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private static ulong GetFileOffset()
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{
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return 32;
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}
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}
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/// <summary>
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/// 资源文件解密流
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/// </summary>
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public class BundleStream : FileStream
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{
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public const byte KEY = 64;
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public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
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{
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}
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public BundleStream(string path, FileMode mode) : base(path, mode)
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{
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}
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public override int Read(byte[] array, int offset, int count)
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{
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var index = base.Read(array, offset, count);
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for (int i = 0; i < array.Length; i++)
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{
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array[i] ^= KEY;
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}
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return index;
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}
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}
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#endregion
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public async UniTask UpdatePackageVersion()
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{
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Debug.Log("获取最新的资源版本 !");
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await UniTask.Delay(100);
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var package = YooAssets.GetPackage(packageName);
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var operation = package.UpdatePackageVersionAsync();
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await operation;
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if (operation.Status != EOperationStatus.Succeed)
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{
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Debug.LogWarning(operation.Error);
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Debug.Log("获取最新的资源版本失败!");
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// PatchEventDefine.PackageVersionUpdateFailed.SendEventMessage();
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EventManager.Instance.FireNow(this, new PackageVersionUpdateFailedEventArgs());
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}
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else
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{
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packageVersion = operation.PackageVersion;
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await this.UpdateManifest();
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}
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}
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public async UniTask UpdateManifest()
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{
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Debug.Log("更新资源清单!");
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await UniTask.Delay(100);
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var package = YooAssets.GetPackage(packageName);
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bool savePackageVersion = true;
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var operation = package.UpdatePackageManifestAsync(packageVersion, savePackageVersion);
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await operation;
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if (operation.Status != EOperationStatus.Succeed)
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{
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Debug.LogWarning(operation.Error);
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Debug.Log("更新资源清单失败!");
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// PatchEventDefine.PatchManifestUpdateFailed.SendEventMessage();
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EventManager.Instance.FireNow(this, new PatchManifestUpdateFailedEventArgs());
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return;
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}
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else
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{
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await this.CreateDownloader();
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}
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}
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ResourceDownloaderOperation downloader;
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public async UniTask CreateDownloader()
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{
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Debug.Log("创建补丁下载器!");
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await UniTask.Delay(100);
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var package = YooAssets.GetPackage(packageName);
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
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if (downloader.TotalDownloadCount == 0)
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{
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Debug.Log("Not found any download files !");
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await this.UpdaterDone();
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}
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else
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{
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// 发现新更新文件后,挂起流程系统
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// 注意:开发者需要在下载前检测磁盘空间不足
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int totalDownloadCount = downloader.TotalDownloadCount;
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long totalDownloadBytes = downloader.TotalDownloadBytes;
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// PatchEventDefine.FoundUpdateFiles.SendEventMessage(totalDownloadCount, totalDownloadBytes);
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EventManager.Instance.FireNow(this, new FoundUpdateFilesEventArgs(totalDownloadCount, totalDownloadBytes));
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// await this.BeginDownload();
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}
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}
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public async UniTask BeginDownload()
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{
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Debug.Log("开始下载补丁文件!");
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downloader.OnDownloadErrorCallback = DownloadErrorCallback;
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downloader.OnDownloadProgressCallback = DownloadProgressCallback;
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downloader.BeginDownload();
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await downloader;
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// 检测下载结果
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if (downloader.Status != EOperationStatus.Succeed)
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return;
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await this.DownloadFinish();
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void DownloadErrorCallback(string fileName, string error)
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{
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Debug.Log($"下载补丁出错!{error}");
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EventManager.Instance.FireNow(this, new WebFileDownloadFailedEventArgs(fileName, error));
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}
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void DownloadProgressCallback(int totaldownloadcount, int currentdownloadcount, long totaldownloadbytes, long currentdownloadbytes)
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{
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Debug.Log($"下载进度:{currentdownloadcount}/{totaldownloadcount} , {currentdownloadbytes}/{totaldownloadbytes}!");
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EventManager.Instance.FireNow(this, new DownloadProgressUpdateEventArgs(totaldownloadcount,
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currentdownloadcount,
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totaldownloadbytes,
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currentdownloadbytes));
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}
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}
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public async UniTask DownloadFinish()
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{
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Debug.Log("下载补丁文件完成!");
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await this.ClearPackageCache();
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}
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public async UniTask ClearPackageCache()
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{
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Debug.Log("清理未使用的缓存文件!");
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var package = YooAssets.GetPackage(packageName);
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var operation = package.ClearUnusedCacheFilesAsync();
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operation.Completed += Operation_Completed;
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await UniTask.Yield();
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}
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private void Operation_Completed(AsyncOperationBase obj)
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{
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this.UpdaterDone().Forget();
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}
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public async UniTask UpdaterDone()
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{
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// 设置默认的资源包
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var gamePackage = YooAssets.GetPackage("DefaultPackage");
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YooAssets.SetDefaultPackage(gamePackage);
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Debug.Log("流程更新完毕!");
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this.iniFinishCallback?.Invoke();
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EventManager.Instance.FireNow(this, new UpdaterDoneEventArgs());
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await UniTask.Yield();
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}
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}
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} |