99 lines
3.6 KiB
C#
99 lines
3.6 KiB
C#
using HybridCLR;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using YooAsset;
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namespace Unity.Loader
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{
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public class Loader
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{
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public List<string> aotDllNames = new List<string>()
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{
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@"Assets/DemoGame/GameRes/AotDlls/mscorlib.dll.bytes",
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@"Assets/DemoGame/GameRes/AotDlls/UniTask.dll.bytes",
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@"Assets/DemoGame/GameRes/AotDlls/YooAsset.dll.bytes",
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};
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private Dictionary<string, TextAsset> dlls = new Dictionary<string, TextAsset>();
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private Dictionary<string, TextAsset> aotDlls = new Dictionary<string, TextAsset>();
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public async UniTask DownloadAsync()
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{
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if (true) // Dll
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{
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string dllName = @"Assets/DemoGame/GameRes/Codes/Hotfix.dll.bytes";
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// Editor环境下,HotUpdate.dll.bytes已经被自动加载,不需要加载,重复加载反而会出问题。
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#if !UNITY_EDITOR
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string hotfixDll = dllName;
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var loadAssetAsync = await ResourcesComponent.Instance.LoadAssetAsync<TextAsset>(hotfixDll);
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this.dlls.Add(hotfixDll, loadAssetAsync);
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#else
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// Editor下无需加载,直接查找获得HotUpdate程序集
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// Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies().First(a => a.GetName().Name == "Hotfix");
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string hotfixDll = "Hotfix";
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Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies().First(a => a.GetName().Name == hotfixDll);
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#endif
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}
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if (true) // AOTDll
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{
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#if !UNITY_EDITOR
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foreach (var dll in this.aotDllNames)
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{
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var loadAssetAsync = await ResourcesComponent.Instance.LoadAssetAsync<TextAsset>(dll);
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this.aotDlls.Add(dll, loadAssetAsync);
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}
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#endif
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}
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await UniTask.Yield();
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}
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public void OnStart(GameObject go, EPlayMode playMode)
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{
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foreach (var kv in this.aotDlls) // 先加载aot内容,避免报错
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{
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TextAsset textAsset = kv.Value;
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// Debug.Log($":{kv.Key}. text: {textAsset.text}");
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var errorCode = RuntimeApi.LoadMetadataForAOTAssembly(textAsset.bytes, HomologousImageMode.SuperSet);
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Debug.Log($"LoadMetadataForAOTAssembly:{kv.Key}. ret: {errorCode}");
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}
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string dllName = @"Assets/DemoGame/GameRes/Codes/Hotfix.dll.bytes";
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// Editor环境下,HotUpdate.dll.bytes已经被自动加载,不需要加载,重复加载反而会出问题。
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#if !UNITY_EDITOR
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var dllAsset = this.dlls[dllName];
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Assembly hotUpdateAss = Assembly.Load(dllAsset.bytes);
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#else
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// Editor下无需加载,直接查找获得HotUpdate程序集
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Assembly hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies().First(a => a.GetName().Name == "Hotfix");
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#endif
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var type = hotUpdateAss.GetType("ZC.GameEntry");
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this.Create();
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object[] pa = new object[] { go, playMode };
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type.GetMethod("Init").Invoke(null, pa);
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}
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/// <summary>
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/// 创建实例,防止引用缺失
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/// </summary>
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private void Create()
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{
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// ??
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SystemInfo info = new SystemInfo();
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//
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Compass compass = new Compass();
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Input input = new Input();
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//
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Debug.Log($"info : {info.GetType()}");
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}
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}
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} |