39 lines
974 B
C#
39 lines
974 B
C#
using System;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using YooAsset;
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namespace Unity.Loader
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{
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public class Global : MonoBehaviour
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{
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private InitializePackage _initializePackage;
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[SerializeField] EPlayMode playMode;
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[SerializeField] private string packageName = "DefaultPackage";
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private void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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}
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private void Start()
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{
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this._initializePackage = new InitializePackage(playMode, this.packageName, FinishCallback);
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}
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private void FinishCallback()
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{
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// yoo init finish
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Debug.Log($"yoo init finish {DateTime.Now}");
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this.LoadDlls().Forget();
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}
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private async UniTask LoadDlls()
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{
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Loader loader = new Loader();
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await loader.DownloadAsync();
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loader.OnStart(gameObject, this.playMode);
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}
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}
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} |