using UnityEngine; namespace ZC { public class TestZhongLi { public void Update() { if (SystemInfo.supportsGyroscope) { var gyro = Input.gyro; gyro.enabled = true; Debug.Log($"{gyro.rotationRate} , {gyro.attitude}"); // Camera.main.transform.Rotate(gyro.rotationRate); Camera.main.transform.rotation = gyro.attitude; Debug.Log($"raw: {Input.compass.rawVector}"); } else { Debug.Log("没找到?"); } } } }