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2 Commits

Author SHA1 Message Date
zxl cbd3ba86b8 add:添加流程快速创建工具 2024-11-22 16:43:16 +08:00
zxl 80c1178b95 add: 添加ui生成/便捷工具 2024-11-22 16:13:10 +08:00
11 changed files with 385 additions and 3 deletions

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@ -0,0 +1,10 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace ZC
{
[Procedure(ProcedureType.#CLASSNAME#)]
class #CLASSNAME# : ProcedureBase
{
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 91e9b42addbc4e5ea673fb5d36a7a685
timeCreated: 1732263928

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@ -0,0 +1,35 @@
using UnityEngine.UI;
using TMPro;
namespace ZC
{
[UIType(UIType.#CLASSNAME#)]
public class #CLASSNAME# : UIBase
{
#VARIABLEDEFINITION#
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
#INITFIND#
#INITADDLISTENER#
#endregion
}
#region AutoGen_Method
#METHOD#
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
#DISPOSE#
#DISPOSEISNULL#
#endregion
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0885d93c09f04445a5cd95b6c9f7c1a0
timeCreated: 1732263033

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@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using ZC;
namespace ZEditor
{
public class GenProcedureEditor : OdinEditorWindow
{
public string logicFolderPath = $"{Application.dataPath}/DemoGame/GameScript/Hotfix/Procedure/Logic";
public string templatePath = $"{Application.dataPath}/DemoGame/GameRes/ProcedureLogicTemplate.txt";
public string className;
[MenuItem("Tool/ProcedureTool")]
public static void OpenWin()
{
GetWindow<GenProcedureEditor>().Show();
}
[Button("创建")]
void Gen()
{
if (string.IsNullOrEmpty(className))
{
Debug.LogError($"{className} is null !!! ");
return;
}
var tmpName = $"{this.className}Procedure";
string filePath = $"{logicFolderPath}/{tmpName}.cs";
string allText;
if (!File.Exists(filePath))
{
File.Create(filePath).Dispose();
allText = File.ReadAllText(templatePath);
allText = allText.Replace("#CLASSNAME#", tmpName);
File.WriteAllText(filePath, allText);
}
else
{
Debug.LogError($"重复!已存在{tmpName}.cs文件");
return;
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6fb1eb88d4e040b7bb68dc16235c1e7b
timeCreated: 1732263264

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@ -0,0 +1,248 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using ZC;
namespace ZEditor
{
public class GenUIDataEditor : Editor
{
private static string logicFolderPath = $"{Application.dataPath}/DemoGame/GameScript/Hotfix/UI/Logic";
private static string templatePath = $"{Application.dataPath}/DemoGame/GameRes/UILogicTemplate.txt";
[MenuItem("GameObject/ZTool/UITool/自动绑定数据")]
public static void AutoBindData()
{
foreach (var go in Selection.gameObjects)
{
List<Transform> list = new List<Transform>();
FindUI(go.transform, ref list);
var binding = go.GetComponent<GameObjectBinding>();
foreach (var transform in list)
{
binding.AddValue(transform);
}
EditorUtility.SetDirty(go);
Debug.Log("自动绑定数据 完成");
}
}
[MenuItem("GameObject/ZTool/UITool/清空并自动绑定数据")]
public static void ClearAndAutoBindData()
{
foreach (var go in Selection.gameObjects)
{
List<Transform> list = new List<Transform>();
FindUI(go.transform, ref list);
var binding = go.GetComponent<GameObjectBinding>();
binding.ClearValue();
foreach (var transform in list)
{
binding.AddValue(transform);
}
EditorUtility.SetDirty(go);
Debug.Log("清空并自动绑定数据 完成");
}
}
static void FindUI(Transform go, ref List<Transform> list)
{
if (go.name.Contains("txt_") ||
go.name.Contains("btn_") ||
go.name.Contains("tog_") ||
go.name.Contains("img_") ||
go.name.Contains("inp_") ||
go.name.Contains("panel_") ||
go.name.Contains("sli_"))
{
list.Add(go);
}
for (var i = 0; i < go.childCount; i++)
{
FindUI(go.GetChild(i), ref list);
}
}
[MenuItem("GameObject/ZTool/UITool/自动生成绑定数据")]
public static void FindClassAndGenBindData()
{
// var go = Selection.activeObject as GameObject;
foreach (var go in Selection.gameObjects)
{
var binding = go.GetComponent<GameObjectBinding>();
var substring = go.name.Replace("UI", "");
Debug.Log(substring);
substring = $"{substring}UI";
string filePath = $"{logicFolderPath}/{substring}.cs";
string allText;
if (!File.Exists(filePath))
{
File.Create(filePath).Dispose();
allText = File.ReadAllText(templatePath);
}
else
{
allText = File.ReadAllText(filePath);
}
allText = allText.Replace("#CLASSNAME#", substring);
allText = allText.Replace("#VARIABLEDEFINITION#", ReplaceVD(binding.AllData));
allText = allText.Replace("#INITFIND#", ReplaceInitBind(binding.AllData));
allText = allText.Replace("#INITADDLISTENER#", ReplaceInitAddListener(binding.AllData));
allText = allText.Replace("#METHOD#", ReplaceAddMethod(binding.AllData));
allText = allText.Replace("#DISPOSE#", ReplaceDisposeRemoveListener(binding.AllData));
allText = allText.Replace("#DISPOSEISNULL#", ReplaceDisposeIsNull(binding.AllData));
File.WriteAllText(filePath, allText);
Debug.Log("自动生成绑定数据 完成");
}
}
static string ReplaceVD(IReadOnlyList<GameObjectBindingData> AllData) // 定义
{
StringBuilder sb = new StringBuilder();
foreach (var data in AllData)
{
var typeStr = CheckType(data);
sb.AppendLine($"public {typeStr} {data.name};");
}
return sb.ToString();
}
static string ReplaceInitBind(IReadOnlyList<GameObjectBindingData> AllData) // 定义
{
StringBuilder sb = new StringBuilder();
foreach (var data in AllData)
{
var typeStr = CheckType(data);
sb.AppendLine($"{data.name} = GetValue<{typeStr}>(\"{data.name}\");");
}
return sb.ToString();
}
static string ReplaceInitAddListener(IReadOnlyList<GameObjectBindingData> AllData) // 定义
{
StringBuilder sb = new StringBuilder();
foreach (var data in AllData)
{
var typeStr = CheckType(data);
if (typeStr == nameof(Button))
{
sb.AppendLine($"{data.name}.onClick.AddListener(OnClick{data.name});");
}
else if (typeStr == nameof(Slider) || typeStr == nameof(Toggle))
{
sb.AppendLine($"{data.name}.onValueChanged.AddListener(OnValueChanged{data.name});");
}
}
return sb.ToString();
}
static string ReplaceAddMethod(IReadOnlyList<GameObjectBindingData> AllData) // 定义
{
StringBuilder sb = new StringBuilder();
foreach (var data in AllData)
{
var typeStr = CheckType(data);
if (typeStr == nameof(Button))
{
sb.AppendLine($"private void OnClick{data.name}() {{}}");
}
else if (typeStr == nameof(Slider))
{
sb.AppendLine($"private void OnValueChanged{data.name}(float f) {{}}");
}
else if (typeStr == nameof(Toggle))
{
sb.AppendLine($"private void OnValueChanged{data.name}(bool b) {{}}");
}
}
return sb.ToString();
}
static string ReplaceDisposeRemoveListener(IReadOnlyList<GameObjectBindingData> AllData) // 定义
{
StringBuilder sb = new StringBuilder();
foreach (var data in AllData)
{
var typeStr = CheckType(data);
if (typeStr == nameof(Button))
{
sb.AppendLine($"{data.name}.onClick.RemoveListener(OnClick{data.name});");
}
else if (typeStr == nameof(Slider) || typeStr == nameof(Toggle))
{
sb.AppendLine($"{data.name}.onValueChanged.RemoveListener(OnValueChanged{data.name});");
}
}
return sb.ToString();
}
static string ReplaceDisposeIsNull(IReadOnlyList<GameObjectBindingData> AllData) // 定义
{
StringBuilder sb = new StringBuilder();
foreach (var data in AllData)
{
var typeStr = CheckType(data);
sb.AppendLine($"{data.name} = null;");
}
return sb.ToString();
}
static string CheckType(GameObjectBindingData data)
{
if (data.go.TryGetComponent(out Button button))
{
return nameof(Button);
}
else if (data.go.TryGetComponent(out TMP_InputField inputField_TMP))
{
return nameof(TMP_InputField);
}
else if (data.go.TryGetComponent(out InputField inputField))
{
return nameof(InputField);
}
else if (data.go.TryGetComponent(out Slider slider))
{
return nameof(Slider);
}
else if (data.go.TryGetComponent(out Toggle toggle))
{
return nameof(Toggle);
}
else if (data.go.TryGetComponent(out TMP_Text tmpText))
{
return nameof(TMP_Text);
}
else if (data.go.TryGetComponent(out Text text))
{
return nameof(Text);
}
else if (data.go.TryGetComponent(out Image image))
{
return nameof(Image);
}
return String.Empty;
}
}
}

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fileFormatVersion: 2
guid: 35f6268f26ad42dd9f6bd467f06e0829
timeCreated: 1732263042

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@ -3,7 +3,7 @@
namespace ZC
{
[AttributeUsage(AttributeTargets.Class)]
class ProcedureAttribute: Attribute
public class ProcedureAttribute: Attribute
{
public ProcedureType ProcedureType { get; set; }

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@ -3,7 +3,7 @@ using UnityEngine;
namespace ZC
{
abstract class ProcedureBase : IProcedure
public abstract class ProcedureBase : IProcedure
{
private ProcedureType _procedureType;

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@ -9,6 +9,28 @@ namespace ZC
{
[SerializeField] private List<GameObjectBindingData> Datas = new List<GameObjectBindingData>();
#if UNITY_EDITOR
public IReadOnlyList<GameObjectBindingData> AllData => Datas;
public void ClearValue()
{
Datas.Clear();
}
public void AddValue(Transform trans)
{
foreach (var data in Datas)
{
if (data.name == trans.name)
{
throw new ArgumentException($"重复添加了, {trans.name}");
}
}
Datas.Add(new GameObjectBindingData() { name = trans.name, go = trans.gameObject });
}
#endif
public GameObject GetValue(string nameStr)
{
foreach (var data in Datas)
@ -21,7 +43,8 @@ namespace ZC
throw new NullReferenceException($"没有找到绑定这个名字的物体name{nameStr}");
}
public T GetValue<T>(string nameStr)where T: Component
public T GetValue<T>(string nameStr) where T : Component
{
foreach (var data in Datas)
{