diff --git a/Assets/DemoGame/GameScript/Editor/GenConfigCSEditor.cs b/Assets/DemoGame/GameScript/Editor/GenConfigCSEditor.cs
new file mode 100644
index 0000000..052d8b2
--- /dev/null
+++ b/Assets/DemoGame/GameScript/Editor/GenConfigCSEditor.cs
@@ -0,0 +1,108 @@
+using System;
+using System.Diagnostics;
+using System.IO;
+using System.Text;
+//using cfg;
+using SimpleJSON;
+using UnityEditor;
+using UnityEngine;
+using ZC;
+using Debug = UnityEngine.Debug;
+
+namespace ZEditor
+{
+ ///
+ /// 配置文件工具(后面再完善把,暂时不想搞了)
+ ///
+ public class GenConfigCSEditor : Editor
+ {
+ [MenuItem("Tool/自动生成配置表和cs常量工具")]
+ public static void Gen()
+ {
+ Run();
+
+ string folderPath = @"Assets/DemoGame/GameRes/Config/JSON";
+
+// // 获取文件夹下所有文件的完整路径
+// string[] files = Directory.GetFiles(folderPath, "*.*", SearchOption.AllDirectories);
+//
+// Tables tables;
+// // 输出文件路径
+// foreach (string file in files)
+// {
+// if (file.Contains(".meta"))
+// {
+// continue;
+// }
+//
+// tables = new cfg.Tables(JX);
+// }
+
+// string gameConfDir = @"Assets/DemoGame/GameRes/Config/JSON"; // 替换为gen.bat中outputDataDir指向的目录
+// var tables = new cfg.Tables(file => JSON.Parse(File.ReadAllText($"{gameConfDir}/{file}.json")));
+// StringBuilder sb = new StringBuilder();
+// foreach (var item in tables.TbItem.DataMap)
+// {
+// string name = $"{item.Key}_{item.Value.Name}";
+// sb.AppendLine($"public const int {name} = {item.Key};");
+// }
+ }
+
+ static void Run()
+ {
+ // 指定批处理文件的路径
+ string pathToBatchFile = $"{Application.dataPath}".Replace("Assets", "Luban") + "/gen.bat";
+
+ Process process = new Process();
+
+ // 设置进程启动信息
+ process.StartInfo.FileName = pathToBatchFile;
+ process.StartInfo.UseShellExecute = false;
+ process.StartInfo.RedirectStandardOutput = true;
+ process.StartInfo.RedirectStandardError = true;
+ process.StartInfo.CreateNoWindow = true;
+
+ // 启动进程
+ process.Start();
+
+ // 读取输出(如果需要)
+ string output = process.StandardOutput.ReadToEnd();
+ string errors = process.StandardError.ReadToEnd();
+
+ // 等待进程结束
+ process.WaitForExit();
+
+ // 可以将输出或错误信息打印到Unity的控制台
+ UnityEngine.Debug.Log(output);
+ if (!string.IsNullOrEmpty(errors))
+ {
+ UnityEngine.Debug.LogError(errors);
+ }
+ }
+
+ private static JSONNode JX(string arg)
+ {
+ string path = String.Empty;
+ switch (arg)
+ {
+ case "item_tbitem":
+ path = AssetConst.Assets_DemoGame_GameRes_Config_JSON_item_tbitem_json;
+ break;
+ case "tbplayer":
+ path = AssetConst.Assets_DemoGame_GameRes_Config_JSON_tbplayer_json;
+ break;
+ default:
+ break;
+ }
+
+ var textAsset = ResourcesLocalComponent.Instance.LoadAssetSync(path);
+ return JSON.Parse(textAsset.text);
+ }
+
+// [MenuItem("Tool/运行场景")]
+// public static void Run()
+// {
+// EditorApplication.isPlaying = true;
+// }
+ }
+}
\ No newline at end of file
diff --git a/Assets/DemoGame/GameScript/Editor/GenConfigCSEditor.cs.meta b/Assets/DemoGame/GameScript/Editor/GenConfigCSEditor.cs.meta
new file mode 100644
index 0000000..e300031
--- /dev/null
+++ b/Assets/DemoGame/GameScript/Editor/GenConfigCSEditor.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 9f815f01838f40a4b9be377d51589289
+timeCreated: 1721372740
\ No newline at end of file