Update ResourcesLocalComponent.cs
parent
73ea5e97f3
commit
babf5b2dd7
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@ -12,6 +12,8 @@ namespace ZC
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UniTask<T> LoadAssetAsync<T>(string location, uint priority = 0) where T : UnityEngine.Object;
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UniTask<T> LoadAssetAsync<T>(string location, uint priority = 0) where T : UnityEngine.Object;
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UniTask<Object> LoadAssetAsync(string location, uint priority = 0);
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UniTask<Object> LoadAssetAsync(string location, uint priority = 0);
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T LoadAssetSync<T>(string location) where T : UnityEngine.Object;
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T LoadAssetSync<T>(string location) where T : UnityEngine.Object;
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GameObject LoadUIGameObjectSync(string location, UILayer uiLayer);
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GameObject LoadGameObjectSync(string location);
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Object LoadAssetSync(string location);
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Object LoadAssetSync(string location);
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UniTask LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 100, Action<float> callback = null);
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UniTask LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 100, Action<float> callback = null);
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}
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}
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@ -49,7 +51,7 @@ namespace ZC
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Low = transform.Find("Global/UI/UICanvas/Low");
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Low = transform.Find("Global/UI/UICanvas/Low");
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Mid = transform.Find("Global/UI/UICanvas/Mid");
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Mid = transform.Find("Global/UI/UICanvas/Mid");
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Hid = transform.Find("Global/UI/UICanvas/Hid");
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Hid = transform.Find("Global/UI/UICanvas/Hid");
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Parent = transform.Find("Global/GameObject");
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Parent = transform.Find("ObjectPool");
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}
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}
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public async UniTask<T> LoadAssetAsync<T>(string location, uint priority = 0) where T : UnityEngine.Object
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public async UniTask<T> LoadAssetAsync<T>(string location, uint priority = 0) where T : UnityEngine.Object
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@ -87,6 +89,41 @@ namespace ZC
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return assetObject;
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return assetObject;
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}
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}
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public GameObject LoadUIGameObjectSync(string location, UILayer uiLayer)
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{
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var loadAssetAsync = YooAssets.LoadAssetSync(location);
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Debug.Log($"加载{location}完成");
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GameObject go = null;
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switch (uiLayer)
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{
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case UILayer.Min:
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go = Object.Instantiate(loadAssetAsync.AssetObject, this.Min) as GameObject;
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break;
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case UILayer.Low:
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go = Object.Instantiate(loadAssetAsync.AssetObject, this.Low) as GameObject;
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break;
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case UILayer.Mid:
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go = Object.Instantiate(loadAssetAsync.AssetObject, this.Mid) as GameObject;
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break;
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case UILayer.High:
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go = Object.Instantiate(loadAssetAsync.AssetObject, this.Hid) as GameObject;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(uiLayer), uiLayer, null);
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}
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return go;
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}
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public GameObject LoadGameObjectSync(string location)
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{
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var loadAssetAsync = YooAssets.LoadAssetSync(location);
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Debug.Log($"加载{location}完成");
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GameObject go = null;
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go = Object.Instantiate(loadAssetAsync.AssetObject, this.Parent) as GameObject;
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return go;
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}
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public Object LoadAssetSync(string location)
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public Object LoadAssetSync(string location)
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{
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{
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var loadAssetAsync = YooAssets.LoadAssetSync(location);
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var loadAssetAsync = YooAssets.LoadAssetSync(location);
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