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@ -0,0 +1,45 @@
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namespace Unity.Loader
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{
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public static class Define
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{
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/// <summary>
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/// 编辑器下加载热更dll的目录
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/// </summary>
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public const string CodeDir = "Assets/Bundles/Code";
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/// <summary>
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/// VS或Rider工程生成dll的所在目录, 使用HybridCLR打包时需要使用
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/// </summary>
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public const string BuildOutputDir = "Temp/Bin/Debug";
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#if DEBUG
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public static bool IsDebug = true;
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#else
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public static bool IsDebug = false;
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#endif
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#if UNITY_EDITOR && !ASYNC
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public static bool IsAsync = false;
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#else
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public static bool IsAsync = true;
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#endif
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public static bool IsEditor = false;
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#endif
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#if ENABLE_VIEW
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public static bool EnableView = true;
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#else
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public static bool EnableView = false;
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#endif
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#if ENABLE_IL2CPP
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public static bool EnableIL2CPP = true;
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#else
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public static bool EnableIL2CPP = false;
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#endif
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||||||
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}
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||||||
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}
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||||||
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timeCreated: 1720763005
|
File diff suppressed because it is too large
Load Diff
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: cd3c0e69e672e0f4cb953ab81d5644e9
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in New Issue