添加配置文件忽略

pull/1/head
zhangxl 2024-07-19 16:19:55 +08:00
parent c65b702403
commit 5a47442b0a
3 changed files with 8 additions and 7 deletions

2
.gitignore vendored
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@ -30,6 +30,7 @@ Unity/Assets/DemoGame/GameRes/AotDlls/*
Unity/Assets/DemoGame/GameRes/AotDlls.meta Unity/Assets/DemoGame/GameRes/AotDlls.meta
Unity/Assets/StreamingAssets/ Unity/Assets/StreamingAssets/
Unity/Assets/StreamingAssets.meta Unity/Assets/StreamingAssets.meta
Unity/Assets/DemoGame/GameRes/Config/JSON
#其他 #其他
@ -38,3 +39,4 @@ Logs
obj/ obj/
Temp/ Temp/
yoo yoo
/Assets/DemoGame/GameScript/Hotfix/Generate

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@ -14,8 +14,7 @@ namespace ZC
{ {
base.OnInit(); base.OnInit();
string gameConfDir = "<outputDataDir>"; // 替换为gen.bat中outputDataDir指向的目录 string gameConfDir = "<outputDataDir>"; // 替换为gen.bat中outputDataDir指向的目录
// string root = AssetConst.Assets_DemoGame_GameRes_Config_JSON_tbplayer_json;
// ResourcesLocalComponent.Instance.LoadAssetSync<TextAsset>($"");
tables = new cfg.Tables(this.JX); tables = new cfg.Tables(this.JX);
var item = tables.TbItem.Get(10001); var item = tables.TbItem.Get(10001);
UnityEngine.Debug.Log($"tb id : {item.Id}, name: {item.Name}, desc: {item.Desc}"); UnityEngine.Debug.Log($"tb id : {item.Id}, name: {item.Name}, desc: {item.Desc}");

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@ -1,11 +1,11 @@
@echo off @echo off
set WORKSPACE=.. set WORKSPACE=D:\ZXL\UnityProject\Framework_YooAsset_HybridCLR
set LUBAN_DLL=.\Tools\Luban\Luban.dll set LUBAN_DLL=%WORKSPACE%\Luban\Tools\Luban\Luban.dll
set CONF_ROOT=. set CONF_ROOT=%WORKSPACE%\Luban
set OUTPUT_CODE_DIR_ROOT=../Assets/DemoGame/GameScript/Hotfix/Generate set OUTPUT_CODE_DIR_ROOT=%WORKSPACE%/Assets/DemoGame/GameScript/Hotfix/Generate
set OUTPUT_DATA_DIR_ROOT=../Assets/DemoGame/GameRes/Config set OUTPUT_DATA_DIR_ROOT=%WORKSPACE%/Assets/DemoGame/GameRes/Config
dotnet %LUBAN_DLL% ^ dotnet %LUBAN_DLL% ^
-t client ^ -t client ^