添加配置文件忽略
parent
c65b702403
commit
5a47442b0a
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@ -30,6 +30,7 @@ Unity/Assets/DemoGame/GameRes/AotDlls/*
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Unity/Assets/DemoGame/GameRes/AotDlls.meta
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Unity/Assets/StreamingAssets/
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Unity/Assets/StreamingAssets.meta
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Unity/Assets/DemoGame/GameRes/Config/JSON
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#其他
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@ -38,3 +39,4 @@ Logs
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obj/
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Temp/
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yoo
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/Assets/DemoGame/GameScript/Hotfix/Generate
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@ -14,8 +14,7 @@ namespace ZC
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{
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base.OnInit();
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string gameConfDir = "<outputDataDir>"; // 替换为gen.bat中outputDataDir指向的目录
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// string root = AssetConst.Assets_DemoGame_GameRes_Config_JSON_tbplayer_json;
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// ResourcesLocalComponent.Instance.LoadAssetSync<TextAsset>($"");
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tables = new cfg.Tables(this.JX);
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var item = tables.TbItem.Get(10001);
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UnityEngine.Debug.Log($"tb id : {item.Id}, name: {item.Name}, desc: {item.Desc}");
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@ -1,11 +1,11 @@
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@echo off
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set WORKSPACE=..
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set LUBAN_DLL=.\Tools\Luban\Luban.dll
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set CONF_ROOT=.
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set OUTPUT_CODE_DIR_ROOT=../Assets/DemoGame/GameScript/Hotfix/Generate
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set OUTPUT_DATA_DIR_ROOT=../Assets/DemoGame/GameRes/Config
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set WORKSPACE=D:\ZXL\UnityProject\Framework_YooAsset_HybridCLR
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set LUBAN_DLL=%WORKSPACE%\Luban\Tools\Luban\Luban.dll
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set CONF_ROOT=%WORKSPACE%\Luban
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set OUTPUT_CODE_DIR_ROOT=%WORKSPACE%/Assets/DemoGame/GameScript/Hotfix/Generate
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set OUTPUT_DATA_DIR_ROOT=%WORKSPACE%/Assets/DemoGame/GameRes/Config
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dotnet %LUBAN_DLL% ^
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-t client ^
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