mod: 修改绑定数据
parent
cbd3ba86b8
commit
57dc91f28b
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@ -98,22 +98,22 @@ namespace ZEditor
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allText = allText.Replace("#CLASSNAME#", substring);
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allText = allText.Replace("#VARIABLEDEFINITION#", ReplaceVD(binding.AllData));
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allText = allText.Replace("#INITFIND#", ReplaceInitBind(binding.AllData));
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allText = allText.Replace("#INITADDLISTENER#", ReplaceInitAddListener(binding.AllData));
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allText = allText.Replace("#METHOD#", ReplaceAddMethod(binding.AllData));
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allText = allText.Replace("#DISPOSE#", ReplaceDisposeRemoveListener(binding.AllData));
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allText = allText.Replace("#DISPOSEISNULL#", ReplaceDisposeIsNull(binding.AllData));
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allText = allText.Replace("#VARIABLEDEFINITION#", ReplaceVD(binding.Datas));
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allText = allText.Replace("#INITFIND#", ReplaceInitBind(binding.Datas));
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allText = allText.Replace("#INITADDLISTENER#", ReplaceInitAddListener(binding.Datas));
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allText = allText.Replace("#METHOD#", ReplaceAddMethod(binding.Datas));
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allText = allText.Replace("#DISPOSE#", ReplaceDisposeRemoveListener(binding.Datas));
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allText = allText.Replace("#DISPOSEISNULL#", ReplaceDisposeIsNull(binding.Datas));
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File.WriteAllText(filePath, allText);
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Debug.Log("自动生成绑定数据 完成");
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}
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}
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static string ReplaceVD(IReadOnlyList<GameObjectBindingData> AllData) // 定义
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static string ReplaceVD(IReadOnlyList<GameObjectBindingData> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in AllData)
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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sb.AppendLine($"public {typeStr} {data.name};");
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@ -122,10 +122,10 @@ namespace ZEditor
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return sb.ToString();
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}
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static string ReplaceInitBind(IReadOnlyList<GameObjectBindingData> AllData) // 定义
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static string ReplaceInitBind(IReadOnlyList<GameObjectBindingData> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in AllData)
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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sb.AppendLine($"{data.name} = GetValue<{typeStr}>(\"{data.name}\");");
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@ -134,10 +134,10 @@ namespace ZEditor
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return sb.ToString();
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}
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static string ReplaceInitAddListener(IReadOnlyList<GameObjectBindingData> AllData) // 定义
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static string ReplaceInitAddListener(IReadOnlyList<GameObjectBindingData> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in AllData)
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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if (typeStr == nameof(Button))
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@ -153,10 +153,10 @@ namespace ZEditor
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return sb.ToString();
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}
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static string ReplaceAddMethod(IReadOnlyList<GameObjectBindingData> AllData) // 定义
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static string ReplaceAddMethod(IReadOnlyList<GameObjectBindingData> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in AllData)
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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if (typeStr == nameof(Button))
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@ -176,10 +176,10 @@ namespace ZEditor
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return sb.ToString();
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}
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static string ReplaceDisposeRemoveListener(IReadOnlyList<GameObjectBindingData> AllData) // 定义
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static string ReplaceDisposeRemoveListener(IReadOnlyList<GameObjectBindingData> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in AllData)
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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if (typeStr == nameof(Button))
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@ -195,10 +195,10 @@ namespace ZEditor
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return sb.ToString();
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}
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static string ReplaceDisposeIsNull(IReadOnlyList<GameObjectBindingData> AllData) // 定义
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static string ReplaceDisposeIsNull(IReadOnlyList<GameObjectBindingData> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in AllData)
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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sb.AppendLine($"{data.name} = null;");
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@ -0,0 +1,87 @@
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using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace ZC
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{
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public abstract class BindingBase : MonoBehaviour
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{
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[SerializeField] private List<GameObjectBindingData> _datas = new List<GameObjectBindingData>();
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public IReadOnlyList<GameObjectBindingData> Datas => _datas;
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public GameObject GetValue(string nameStr)
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{
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foreach (var data in _datas)
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{
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if (data.name == nameStr)
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{
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return data.go;
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}
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}
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throw new NullReferenceException($"没有找到绑定这个名字的物体,name:{nameStr},物体名字:{gameObject.name}");
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}
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public T GetValue<T>(string nameStr) where T : Component
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{
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foreach (var data in _datas)
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{
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if (data.name == nameStr)
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{
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return data.go.GetComponent<T>();
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}
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}
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throw new NullReferenceException($"没有找到绑定这个名字的物体,name:{nameStr},物体名字:{gameObject.name}");
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}
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#if UNITY_EDITOR
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[Button("刷新键值对数据")]
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void Refresh()
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{
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foreach (var bindingData in _datas)
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{
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bindingData.name = bindingData.go.name;
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}
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}
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public void ClearValue()
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{
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_datas.Clear();
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}
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public void AddValue(Transform trans)
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{
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foreach (var data in _datas)
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{
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if (data.name == trans.name)
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{
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throw new ArgumentException($"重复添加了, {trans.name}");
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}
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}
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_datas.Add(new GameObjectBindingData() { name = trans.name, go = trans.gameObject });
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}
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#endif
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}
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[System.Serializable]
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public class GameObjectBindingData
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{
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[HorizontalGroup("aaa")] [LabelText("k"), LabelWidth(10)]
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public string name;
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[HorizontalGroup("aaa")] [LabelText("v"), LabelWidth(10)] [OnValueChanged(nameof(OnValueChanged))]
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public GameObject go;
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private void OnValueChanged()
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{
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if (go != null)
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name = go.name;
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else
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name = string.Empty;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 753282de038d4f6f91930e91e61dda21
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timeCreated: 1733207236
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@ -1,78 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace ZC
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namespace ZC
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{
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public class GameObjectBinding : MonoBehaviour
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public class GameObjectBinding : BindingBase
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{
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[SerializeField] private List<GameObjectBindingData> Datas = new List<GameObjectBindingData>();
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#if UNITY_EDITOR
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public IReadOnlyList<GameObjectBindingData> AllData => Datas;
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public void ClearValue()
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{
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Datas.Clear();
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}
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public void AddValue(Transform trans)
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{
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foreach (var data in Datas)
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{
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if (data.name == trans.name)
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{
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throw new ArgumentException($"重复添加了, {trans.name}");
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}
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}
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Datas.Add(new GameObjectBindingData() { name = trans.name, go = trans.gameObject });
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}
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#endif
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public GameObject GetValue(string nameStr)
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{
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foreach (var data in Datas)
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{
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if (data.name == nameStr)
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{
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return data.go;
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}
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}
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throw new NullReferenceException($"没有找到绑定这个名字的物体,name:{nameStr}");
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}
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public T GetValue<T>(string nameStr) where T : Component
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{
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foreach (var data in Datas)
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{
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if (data.name == nameStr)
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{
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return data.go.GetComponent<T>();
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}
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}
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throw new NullReferenceException($"没有找到绑定这个名字的物体,name:{nameStr}");
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}
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}
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[System.Serializable]
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public class GameObjectBindingData
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{
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[HorizontalGroup("aaa")] [LabelText("k"), LabelWidth(10)]
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public string name;
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[HorizontalGroup("aaa")] [LabelText("v"), LabelWidth(10)] [OnValueChanged(nameof(OnValueChanged))]
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public GameObject go;
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private void OnValueChanged()
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{
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if (go != null)
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name = go.name;
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else
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name = string.Empty;
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}
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}
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}
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