Framework_YooAsset_HybridCLR/Assets/DemoGame/GameScript/Loader/MonoBehaviour/GameObjectBinding.cs

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using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace ZC
{
public class GameObjectBinding : MonoBehaviour
{
[SerializeField] private List<GameObjectBindingData> Datas = new List<GameObjectBindingData>();
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#if UNITY_EDITOR
public IReadOnlyList<GameObjectBindingData> AllData => Datas;
public void ClearValue()
{
Datas.Clear();
}
public void AddValue(Transform trans)
{
foreach (var data in Datas)
{
if (data.name == trans.name)
{
throw new ArgumentException($"重复添加了, {trans.name}");
}
}
Datas.Add(new GameObjectBindingData() { name = trans.name, go = trans.gameObject });
}
#endif
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public GameObject GetValue(string nameStr)
{
foreach (var data in Datas)
{
if (data.name == nameStr)
{
return data.go;
}
}
throw new NullReferenceException($"没有找到绑定这个名字的物体name{nameStr}");
}
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public T GetValue<T>(string nameStr) where T : Component
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{
foreach (var data in Datas)
{
if (data.name == nameStr)
{
return data.go.GetComponent<T>();
}
}
throw new NullReferenceException($"没有找到绑定这个名字的物体name{nameStr}");
}
}
[System.Serializable]
public class GameObjectBindingData
{
[HorizontalGroup("aaa")] [LabelText("k"), LabelWidth(10)]
public string name;
[HorizontalGroup("aaa")] [LabelText("v"), LabelWidth(10)] [OnValueChanged(nameof(OnValueChanged))]
public GameObject go;
private void OnValueChanged()
{
if (go != null)
name = go.name;
else
name = string.Empty;
}
}
}