Framework_YooAsset_HybridCLR/Assets/DemoGame/GameScript/Hotfix/Helper/UniTaskHelper.cs

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2024-07-19 10:53:42 +08:00
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace ZC
{
public static class UniTaskHelper
{
public static async UniTask WaitFinish(string isFinish)
{
Debug.Log("000000000000000");
while (isFinish == "none")
{
Debug.Log("111111111111111");
await UniTask.Yield();
}
Debug.Log("22222222222222222");
}
public static async UniTask LoadingSceneAsync(string sceneName)
{
await UniTask.Delay(1000);
// var ui = ZCGame.UIManager.ShowUI(UIType.LoadingUI);
// var loadingUI = ui as LoadingUI;
//
// await ResourcesLocalComponent.Instance.LoadSceneAsync(sceneName, callback: loadingUI.UpdateSlider);
// ZCGame.UIManager.HideUI(UIType.LoadingUI);
}
}
}