255 lines
8.4 KiB
C#
255 lines
8.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using YooAsset;
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using Object = UnityEngine.Object;
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namespace Game
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{
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public enum LoadType
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{
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Editor,
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Single,
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Online
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}
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public class ResourceManager : ManagerBase, IResourceManager
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{
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private List<string> _packageName = new List<string>();
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private ResourcePackage _defaultPackage;
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private Dictionary<string, AssetHandle> _assetHandles = new Dictionary<string, AssetHandle>();
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private Dictionary<string, SceneHandle> _sceneHandles = new Dictionary<string, SceneHandle>();
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private Dictionary<string, GameObject> _gameObjects = new Dictionary<string, GameObject>();
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protected override void OnInit()
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{
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base.OnInit();
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YooAssets.Initialize();
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_defaultPackage = YooAssets.CreatePackage("DefaultPackage");
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YooAssets.SetDefaultPackage(_defaultPackage);
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}
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protected override void OnUpdate(float dateTime)
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{
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base.OnUpdate(dateTime);
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}
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public void LoadPackage(string packageName)
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{
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if (_packageName.Contains(packageName)) return;
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YooAssets.CreatePackage(packageName);
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_packageName.Add(packageName);
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}
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public void UnloadPackage(string packageName)
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{
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var resourcePackage = YooAssets.GetPackage(packageName);
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if (resourcePackage != null)
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{
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resourcePackage.UnloadUnusedAssets();
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YooAssets.DestroyPackage(packageName);
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_packageName.Remove(packageName);
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}
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}
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public async UniTask InitLoadModeAsync(LoadType _loadType)
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{
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switch (_loadType)
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{
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case LoadType.Editor:
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#if UNITY_EDITOR
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Debug.Log("EditorMode-Loading");
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await InitializeYooAsset_Editor();
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#endif
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break;
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case LoadType.Single:
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Debug.Log("SingleMode-Loading");
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await InitializeYooAsset_Single();
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break;
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case LoadType.Online:
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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#if UNITY_EDITOR
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private async UniTask InitializeYooAsset_Editor()
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{
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var initParameters = new EditorSimulateModeParameters();
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var simulateManifestFilePath =
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EditorSimulateModeHelper.SimulateBuild(EDefaultBuildPipeline.BuiltinBuildPipeline, "DefaultPackage");
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initParameters.SimulateManifestFilePath = simulateManifestFilePath;
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await _defaultPackage.InitializeAsync(initParameters);
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Debug.Log("EditorMode-LoadFinish");
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}
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#endif
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private async UniTask InitializeYooAsset_Single()
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{
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var initParameters = new OfflinePlayModeParameters();
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await _defaultPackage.InitializeAsync(initParameters);
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Debug.Log("SingleMode-LoadFinish");
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}
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// private IEnumerator InitializeYooAsset_Online()
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// {
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// // 注意:GameQueryServices.cs 太空战机的脚本类,详细见StreamingAssetsHelper.cs
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// string defaultHostServer = "http://127.0.0.1/CDN/Android/v1.0";
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// string fallbackHostServer = "http://127.0.0.1/CDN/Android/v1.0";
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// var initParameters = new HostPlayModeParameters();
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// initParameters.BuildinQueryServices = new GameQueryServices();
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// initParameters.DecryptionServices = new FileOffsetDecryption();
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// initParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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// var initOperation = package.InitializeAsync(initParameters);
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// yield return initOperation;
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//
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// if (initOperation.Status == EOperationStatus.Succeed)
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// {
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// Debug.Log("资源包初始化成功!");
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// }
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// else
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// {
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// Debug.LogError($"资源包初始化失败:{initOperation.Error}");
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// }
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// }
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public AssetHandle LoadAssetSync(string name)
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{
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if (_assetHandles.TryGetValue(name, out var assetHandle))
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{
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return assetHandle;
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}
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var loadAssetSync = YooAssets.LoadAssetSync(name);
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_assetHandles.Add(name, loadAssetSync);
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return loadAssetSync;
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}
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public GameObject LoadGameObjectSync(string name)
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{
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var loadAssetSync = LoadAssetSync(name);
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var assetObject = loadAssetSync.AssetObject as GameObject;
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var gameObject = Object.Instantiate(assetObject);
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return gameObject;
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}
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public GameObject LoadUIGameObjectSync(string name)
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{
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var loadAssetSync = LoadAssetSync(name);
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var assetObject = loadAssetSync.AssetObject as GameObject;
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var parent = GameObject.Find("Global/UICanvas").transform;
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var gameObject = Object.Instantiate(assetObject, parent);
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return gameObject;
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}
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public async UniTask LoadSceneAsync(string name, LoadSceneMode loadSceneMode = LoadSceneMode.Single,
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bool suspendLoad = false)
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{
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// if (_assetHandles.TryGetValue(name, out var assetHandle))
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// {
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// return assetHandle;
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// }
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var loadSceneAsync = YooAssets.LoadSceneAsync(name, loadSceneMode, suspendLoad);
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_sceneHandles.Add(name, loadSceneAsync);
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await loadSceneAsync.Task;
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Debug.Log($"{name}场景加载成功!");
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}
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public async void UnloadSceneAsync(string name, LoadSceneMode loadSceneMode = LoadSceneMode.Single,
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bool suspendLoad = false)
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{
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if (_sceneHandles.TryGetValue(name, out var handle))
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{
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await handle.UnloadAsync().Task;
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Debug.Log($"{name}场景卸载成功!");
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}
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}
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public async UniTask<Object> LoadAssetAsync(string name)
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{
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if (_assetHandles.TryGetValue(name, out var assetHandle))
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{
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return assetHandle.AssetObject;
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}
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var loadAssetSync = YooAssets.LoadAssetAsync(name);
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await loadAssetSync.Task;
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_assetHandles.Add(name, loadAssetSync);
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return loadAssetSync.AssetObject;
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}
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public async UniTask<GameObject> LoadGameObjectAsync(string name)
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{
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var loadAssetSync = await LoadAssetAsync(name);
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var assetObject = loadAssetSync as GameObject;
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var gameObject = Object.Instantiate(assetObject);
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return gameObject;
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}
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public void Release(string name)
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{
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if (_assetHandles.TryGetValue(name, out var assetHandle))
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{
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assetHandle.Release();
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}
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}
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protected override void OnDispose()
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{
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base.OnDispose();
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while (_packageName.Count > 0)
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{
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var packageName = _packageName[0];
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UnloadPackage(packageName);
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_packageName.Remove(packageName);
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}
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foreach (var handle in _sceneHandles.Values)
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{
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UnloadSceneAsync(handle.SceneName);
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}
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_sceneHandles = null;
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_packageName = null;
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_gameObjects = null;
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_assetHandles = null;
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}
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}
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// public class GO_S
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// {
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// public string name;
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// private AssetHandle AssetHandle;
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// private GameObject go;
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//
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// public GO_S(string name, AssetHandle assetHandle, GameObject go)
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// {
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// this.name = name;
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// AssetHandle = assetHandle;
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// this.go = go;
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// }
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//
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// public void Release()
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// {
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// AssetHandle.Release();
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// GameObject.Destroy(go);
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// }
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// }
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public interface IResourceManager
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{
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AssetHandle LoadAssetSync(string name);
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GameObject LoadUIGameObjectSync(string path);
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UniTask LoadSceneAsync(string name, LoadSceneMode loadSceneMode = LoadSceneMode.Single,bool suspendLoad = false);
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}
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} |