59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using DG.Tweening;
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using Game.Pathfinding;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Game.Player
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{
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class PlayerInfo : MonoBehaviour
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{
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[SerializeField] [ReadOnly] private IPlayer _player;
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[SerializeField] private float speed = 1f;
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public void SetPlayer(IPlayer player)
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{
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this._player = player;
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this.gameObject.name = this._player.playerName;
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}
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public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, Vector2 endPos, CancellationToken token)
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{
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// enter this room
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foreach (var point in wayPoint)
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{
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await Move(point.position, token);
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}
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// enter room a point
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await Move(endPos, token);
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return true;
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}
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async UniTask Move(Vector2 endPos, CancellationToken token)
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{
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var distance = Vector3.Distance(this.transform.position, endPos);
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var time = distance / this.speed;
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// bool isMoveing = true;
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// while (isMoveing)
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// {
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// await UniTask.Yield(token);
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// if (Vector3.Distance(transform.position, endPos) <= 0.1f)
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// {
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// isMoveing = false;
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// break;
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// }
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//
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// transform.DOMove(endPos, time);
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// }
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transform.DOMove(endPos, time);
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float delayTimeSpan = time * 1000;
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await UniTask.Delay((int)delayTimeSpan);
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}
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}
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} |