35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Assets.Sources.Core.Infrastructure
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{
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public class HexConverter
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{
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// Note that Color32 and Color implictly convert to each other. You may pass a Color object to this method without first casting it.
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public static string ColorToHex(Color32 color)
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{
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string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2") + color.a.ToString("X2");
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return hex;
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}
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public static Color HexToColor(string hex)
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{
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hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF
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hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF
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byte a = 255;//assume fully visible unless specified in hex
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byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
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byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
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byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
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//Only use alpha if the string has enough characters
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if (hex.Length == 8)
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{
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a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber);
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}
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return new Color32(r, g, b, a);
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}
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}
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}
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