Frame/Assets/Scripts/MVVM/Core/Infrastructure/HexConverter.cs

35 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.Sources.Core.Infrastructure
{
public class HexConverter
{
// Note that Color32 and Color implictly convert to each other. You may pass a Color object to this method without first casting it.
public static string ColorToHex(Color32 color)
{
string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2") + color.a.ToString("X2");
return hex;
}
public static Color HexToColor(string hex)
{
hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF
hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF
byte a = 255;//assume fully visible unless specified in hex
byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
//Only use alpha if the string has enough characters
if (hex.Length == 8)
{
a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber);
}
return new Color32(r, g, b, a);
}
}
}