Frame/Assets/Scripts/Log/Log.cs

23 lines
496 B
C#

namespace Game.Log
{
/// <summary>
/// 便于真机上取消log
/// </summary>
public static class Log
{
public static void Debug(object message)
{
UnityEngine.Debug.Log(message);
}
public static void LogWarning(object message)
{
UnityEngine.Debug.LogWarning(message);
}
public static void LogError(object message)
{
UnityEngine.Debug.LogError(message);
}
}
}