Frame/Assets/Scripts/Dinosaurs/Boss/IBoss.cs

99 lines
2.6 KiB
C#

using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using Game.Pathfinding;
using Game.Player;
using Game.Room;
using UnityEngine;
namespace Game.Boss
{
public interface IBoss
{
string name { get; }
GameObject self { get; }
BossData data { get; }
BossInfo info { get; }
IRoom room { get; }
bool isMoving { get; }
UniTask<float> WaitMoveRoomAndKillAsync(CancellationToken token);
void Init();
void Dispose();
}
public class BossData
{
}
public class Boss : IBoss
{
private string _name;
private GameObject _self;
private IRoom _room;
private bool _isMoving;
private BossInfo _info;
private IBFSManager _bfsManager;
private BossData _data;
public string name => this._name;
public GameObject self => this._self;
public BossData data => this._data;
public BossInfo info => this._info;
public IRoom room => this._room;
public bool isMoving => this._isMoving;
public Boss(GameObject gameObject, IRoom room, IBFSManager bfs)
{
this._self = gameObject;
this._name = room.roomName;
this._room = room;
this._info = gameObject.GetComponent<BossInfo>();
this._info.SetBoss(this);
this._isMoving = true;
this._bfsManager = bfs;
this._data = new BossData();
this._isMoving = false;
}
public async UniTask<float> WaitMoveRoomAndKillAsync(CancellationToken token)
{
var wayPoints = this._bfsManager.FindPath(this._info.birthPoint, _room.roomInfo.room_Center);
await this.MoveAsync(wayPoints, token);
Debug.Log("Move finish !!!");
await this._info.Kill(token);
return 0;
}
private async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, CancellationToken token)
{
if (this._isMoving) return false;
_isMoving = true;
await this._info.MoveAsync(wayPoint, token);
this._isMoving = false;
return true;
}
public virtual void Init()
{
}
public virtual void Dispose()
{
this._info.Dispose();
GameObject.Destroy(this._self);
this._room = null;
this._isMoving = false;
this._info = null;
this._bfsManager = null;
this._self = null;
}
}
}