Frame/Assets/Scripts/AssetConstPath/AssetPathConst.cs

22 lines
2.2 KiB
C#

public class AssetConstPath
{
public const string Assets_GameRes_Prefabs_Role_boss1 = "Assets/GameRes/Prefabs/Role/boss1.prefab";
public const string Assets_GameRes_Prefabs_Role_player1 = "Assets/GameRes/Prefabs/Role/player1.prefab";
public const string Assets_GameRes_Prefabs_Room_ = "Assets/GameRes/Prefabs/Room/伏龙阁.prefab";
public const string Assets_GameRes_Prefabs_Room_ = "Assets/GameRes/Prefabs/Room/先祖大厅.prefab";
public const string Assets_GameRes_Prefabs_Room_ = "Assets/GameRes/Prefabs/Room/出生点.prefab";
public const string Assets_GameRes_Prefabs_Room_ = "Assets/GameRes/Prefabs/Room/圣龙残骸.prefab";
public const string Assets_GameRes_Prefabs_Room_ = "Assets/GameRes/Prefabs/Room/天池遗址.prefab";
public const string Assets_GameRes_Prefabs_Room_ = "Assets/GameRes/Prefabs/Room/杂物室.prefab";
public const string Assets_GameRes_Prefabs_Room_ = "Assets/GameRes/Prefabs/Room/沙慕龙阁.prefab";
public const string Assets_GameRes_Prefabs_Room_殿 = "Assets/GameRes/Prefabs/Room/英雄圣殿.prefab";
public const string Assets_GameRes_Prefabs_Room_ = "Assets/GameRes/Prefabs/Room/训练堂.prefab";
public const string Assets_GameRes_Prefabs_UI_GameSceneHelpUI = "Assets/GameRes/Prefabs/UI/GameSceneHelpUI.prefab";
public const string Assets_GameRes_Prefabs_UI_GameSceneJiaohuUI = "Assets/GameRes/Prefabs/UI/GameSceneJiaohuUI.prefab";
public const string Assets_GameRes_Prefabs_UI_GameSceneMainUI = "Assets/GameRes/Prefabs/UI/GameSceneMainUI.prefab";
public const string Assets_GameRes_Prefabs_UI_GameSceneResultUI = "Assets/GameRes/Prefabs/UI/GameSceneResultUI.prefab";
public const string Assets_GameRes_Prefabs_UI_GlobalLogOnlyAppUI = "Assets/GameRes/Prefabs/UI/GlobalLogOnlyAppUI.prefab";
public const string Assets_GameRes_Prefabs_UI_InputNameUI = "Assets/GameRes/Prefabs/UI/InputNameUI.prefab";
public const string Assets_GameRes_Prefabs_UI_LoadingGameSceneUI = "Assets/GameRes/Prefabs/UI/LoadingGameSceneUI.prefab";
public const string Assets_GameRes_Scene_Game = "Assets/GameRes/Scene/Game.unity";
}