108 lines
3.5 KiB
C#
108 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Game.Pathfinding;
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using JetBrains.Annotations;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Game
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{
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public class Test : MonoBehaviour
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{
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// public Transform tr;
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.A))
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{
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// var go = Game.resourceManager.LoadGameObjectSync(@"player");
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// // var go = ResourceManager.Instance.LoadGameObject_MMM(@"hh");
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// go.name = "123";
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}
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if (Input.GetKeyDown(KeyCode.D))
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{
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//
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// ResourceManager.Instance.Release("hh");
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//
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// CommonHelper.FindChildDeep<Image>(tr, "imag");
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// Debug.Log("找到此组件l");
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//
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// ResourceManager.Instance.LoadSceneAsync("Game", LoadSceneMode.Additive);
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//
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// EventManager.Instance.FireNow(this, new LoadingGameSceneFinishEventArgs(true));
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//
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//var value = this.GetType().ToString().Split(".");
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// Debug.Log(value[^1]);
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//
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// var values = Enum.GetValues(typeof(ProcedureType));
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// foreach (var value in values)
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// {
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// UnityEngine.Debug.Log( value.ToString());
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// }
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this.AAA(this.startTr.position, this.endTr.position);
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}
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// RaycastHit2D hit = Physics2D.Raycast(Input.mousePosition, Vector2.up);
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//
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// // If it hits something...
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// if (hit.collider != null)
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// {
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// Debug.Log($"碰撞的是 {hit.collider.name} 鼠标的点在 {hit.point}");
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// }
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//
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// Debug.Log(hit.point);
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}
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public Transform startTr;
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public Transform endTr;
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void AAA(Vector2 start, Vector2 end)
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{
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var gameGlobalConfig = GameObject.FindObjectOfType<GameGlobalConfig>();
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BFS<WayPoint> bfs = new BFS<WayPoint>(CreateGraph(gameGlobalConfig));
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var beginNode = GetNode(bfs, start);
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var endNode = GetNode(bfs, end);
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Debug.Log($"start is {beginNode.index}, end is {endNode.index}");
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// var findPath = bfs.FindPath(beginNode, endNode);
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// var wayPoints = new List<WayPoint>();
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// findPath.GetDatas(wayPoints);
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// Debug.Log($"Indices:{string.Join(',', findPath.GetNodes().Select(x => x.index))}");
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// Debug.Log($"Positions:{string.Join(',', findPath.GetNodes().Select(x => x.data.position))}");
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}
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[CanBeNull]
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private static Node<WayPoint> GetNode(BFS<WayPoint> bfs, Vector2 position)
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{
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float distance = float.MaxValue;
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Node<WayPoint> targetStartNode = null;
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bfs.GetNode(node =>
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{
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var magnitude = ((Vector2)node.data.position - position).magnitude;
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if (magnitude < distance)
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{
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distance = magnitude;
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targetStartNode = node;
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}
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return false;
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});
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return targetStartNode;
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}
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private Graph<WayPoint> CreateGraph(GameGlobalConfig gameGlobalConfig)
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{
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var graph = new WayPointGraph();
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graph.Initialize(gameGlobalConfig.nodeMaps);
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return graph;
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}
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}
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} |