Frame/Assets/Scripts/Process/LoadingGameSceneProcedure.cs

27 lines
802 B
C#

using Cysharp.Threading.Tasks;
namespace Game
{
class LoadingGameSceneProcedure : ProcedureBase
{
public override void OnEnter()
{
base.OnEnter();
UniTask.Create(async () =>
{
await ResourceManager.Instance.LoadSceneAsync(SceneType.Game.ToString());
EventManager.Instance.FireNow(this,new LoadingGameSceneFinishEventArgs(true));
this.OnLeave();
});
}
public override void OnLeave()
{
base.OnLeave();
UIManager.Instance.CreateUI(UIType.GameSceneMainUI);
UIManager.Instance.ShowUI(UIType.GameSceneMainUI);
ProcedureManager.Instance.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
}
}
}