Frame/Assets/Scripts/Process/GameSceneLogicProcedure.cs

23 lines
692 B
C#

namespace Game
{
class GameSceneLogicProcedure : ProcedureBase
{
public override void OnEnter()
{
base.OnEnter();
// UniTask.Create(async () =>
// {
// await ResourceManager.Instance.LoadSceneAsync(SceneType.Game.ToString());
// EventManager.Instance.FireNow(this,new LoadingGameSceneFinishEventArgs(true));
// });
}
public override void OnLeave()
{
base.OnLeave();
// UIManager.Instance.ShowUI(UIType.GameSceneMainUI);
// ProcedureManager.Instance.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
}
}
}