Frame/Assets/Scripts/MVVM/Core/Infrastructure/Singleton.cs

51 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.Sources.Core.Infrastructure
{
/// <summary>
/// 继承自该类,实现 Unity MonoBehaviour 单例模式.
/// </summary>
public class Singleton<T>:MonoBehaviour where T:MonoBehaviour
{
private static T _instance;
private static bool _applicationIsQuitting=false;
protected Singleton()
{
}
public static T Instance
{
get
{
if (_instance==null && !_applicationIsQuitting)
{
_instance = Create();
}
return _instance;
}
}
private static T Create()
{
var go=new GameObject(typeof(T).Name,typeof(T));
DontDestroyOnLoad(go);
return go.GetComponent<T>();
}
protected virtual void OnApplicationQuit()
{
if (_instance == null) return;
Destroy(_instance.gameObject);
_instance = null;
}
protected virtual void OnDestory()
{
_applicationIsQuitting = true;
}
}
}