using Game.Player; using Game.Room; namespace Game { public class PlayerMoveToRoomEventArgs : GameEventArgs { public static readonly int EventId = typeof(PlayerMoveToRoomEventArgs).GetHashCode(); public override int Id => EventId; public IPlayer player { get; } public IRoom room { get; } public PlayerMoveToRoomEventArgs(IPlayer player, IRoom room) { this.player = player; this.room = room; } } }