using Game.Player; namespace Game { public class PlayerJinBeiChange_VictoryEventArgs : GameEventArgs { public static readonly int EventId = typeof(PlayerJinBeiChange_VictoryEventArgs).GetHashCode(); public override int Id => EventId; public IPlayer player { get; } public float jinbei { get; } public PlayerJinBeiChange_VictoryEventArgs(IPlayer player, float jinbei) { this.player = player; this.jinbei = jinbei; } } }