using System.Collections.Generic; using Game.Player; using UnityEngine; namespace Game.Room { public class RoomData { public RoomType roomType; public float jinbei; public List players; public Vector2 room_LeftDown; public Vector2 room_RightUp; public RoomData(RoomType roomType) // , Vector2 down, Vector2 up { this.roomType = roomType; this.jinbei = 0; this.players = new List(); // this.room_LeftDown = down; // this.room_RightUp = up; } // public Vector2 GetJoinPosition() // { // var vector2 = this.room_RightUp - this.room_LeftDown; // // Vector2 vec = new Vector2(Random.Range(0, vector2.x), Random.Range(0, vector2.y)); // vec += this.room_LeftDown; // // return vec; // } } public enum RoomType { 出生点 = 0, 伏龙阁, 杂物室, 沙慕龙阁, 圣龙残骸, 英雄圣殿, 先祖大厅, 天池遗址, 训练堂, } }