using System; using Game.MVVM.Model; namespace Game { [UIType(UIType.GlobalTipsUI)] public class GlobalTipsUI : UIBase { private GlobalTipsView _view; private Action sureAction; public override void Init() { base.Init(); this._view = this.self.GetComponentInChildren(); this._view.BindingContext = new GlobalTipsUIViewModel(); this._view.BindingContext.OnClickSure += this.ClickSureButton; this._view.BindingContext.OnClickClose += this.ClickCloseButton; } private void ClickCloseButton() { Game.uiManager.CloseLast(); } private void ClickSureButton() { Game.uiManager.CloseLast(); sureAction?.Invoke(); } public void SetContent(string content, string btnSure = "确定", Action sure = null, string btnClose = "关闭") { sureAction = sure; this._view.BindingContext.SetTips(content, btnSure, btnClose); } public override void Dispose() { base.Dispose(); this._view.BindingContext.OnClickSure -= this.ClickSureButton; this._view.BindingContext.OnClickClose -= this.ClickCloseButton; } } }