using Cysharp.Threading.Tasks; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Game { [UIType(UIType.GameStorePurchaseUI)] public class GameStorePurchaseUI : UIBase { private TMP_Text txtName; private TMP_Text txtDesc; private TMP_InputField inpNumber; private Button btnAdd; private Button btnRemove; private Button btnBuy; private int number; private int count; private bool isBuyFinish; public override void Init() { base.Init(); txtName = self.transform.FindChildDeep("txtName"); txtDesc = self.transform.FindChildDeep("txtDesc"); inpNumber = self.transform.FindChildDeep("inpNumber"); btnAdd = self.transform.FindChildDeep