using System.Collections.Generic; using Game.MVVM.Model; using Sirenix.OdinInspector.Editor; namespace Editor.GenResourcePathEditor { public class GenConfigEditor : OdinEditorWindow { [UnityEditor.MenuItem("Tool/ZC/GenConfigEditor")] private static void OpenWindow() { GetWindow().Show(); } public List storeItems = new List(); public List scrollItems = new List(); } }