using Game.Player; using Game.Room; namespace Game; public class RoomJinBeiChangeEventArgs : GameEventArgs { public static readonly int EventId = typeof(RoomJinBeiChangeEventArgs).GetHashCode(); public override int Id => EventId; public IRoom room { get; } public IPlayer player { get; } public float jinBei { get; } public RoomJinBeiChangeEventArgs(IRoom room, IPlayer player, float jinBei) { this.room = room; this.player = player; this.jinBei = jinBei; } }