using System.Collections.Generic; using Game.Player; namespace Game; public class JinBeiSettlementEventArgs : GameEventArgs { public static readonly int EventId = typeof(JinBeiSettlementEventArgs).GetHashCode(); public override int Id => EventId; public List players { get; } public float jinbei { get; } public JinBeiSettlementEventArgs(List players, float jinbei) { this.players = players; this.jinbei = jinbei; } }