using System; using Game.Player; using Game.Room; namespace Game { public class PlayerJinBeiChange_ToPlayerEventArgs : GameEventArgs { public static readonly int EventId = typeof(PlayerJinBeiChange_ToPlayerEventArgs).GetHashCode(); public override int Id => EventId; public IPlayer player { get; } public float jinbei { get; } public Action callback { get; } public PlayerJinBeiChange_ToPlayerEventArgs(IPlayer player, float jinbei, Action callback) { this.player = player; this.jinbei = jinbei; this.callback = callback; } } }