using TMPro; using UnityEngine; using UnityEngine.UI; namespace Game { [UIType(UIType.GameSceneMainUI)] public class GameSceneMainUI : UIBase { private Button btn_Back; private Button btn_Help; private TMP_Dropdown dropdown; private Button btn_Investment; private TMP_Text txt_Jinbei; private TMP_Text txt_Message; public override void Init() { base.Init(); this.btn_Back = self.transform.FindChildDeep