using System; namespace Game; public class PlayerJinbeiChangeEventArgs : GameEventArgs { public static readonly int EventId = typeof(PlayerJinbeiChangeEventArgs).GetHashCode(); public override int Id => EventId; public float jinbei { get; } public Action callback { get; } public PlayerJinbeiChangeEventArgs(float jinbei, Action call = null) { this.jinbei = jinbei; callback = call; } }