using System; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Game { public class Test : MonoBehaviour { public Transform tr; private void Update() { if (Input.GetKeyDown(KeyCode.A)) { var go = ResourceManager.Instance.LoadGameObjectSync(@"player"); // var go = ResourceManager.Instance.LoadGameObject_MMM(@"hh"); go.name = "123"; } if (Input.GetKeyDown(KeyCode.D)) { // // ResourceManager.Instance.Release("hh"); // // CommonHelper.FindChildDeep(tr, "imag"); // Debug.Log("找到此组件l"); // // ResourceManager.Instance.LoadSceneAsync("Game", LoadSceneMode.Additive); // EventManager.Instance.FireNow(this, new LoadingGameSceneFinishEventArgs(true)); } } } }