namespace Game { class GameSceneLogicProcedure : ProcedureBase { public override void OnEnter() { base.OnEnter(); // UniTask.Create(async () => // { // await ResourceManager.Instance.LoadSceneAsync(SceneType.Game.ToString()); // EventManager.Instance.FireNow(this,new LoadingGameSceneFinishEventArgs(true)); // }); } public override void OnLeave() { base.OnLeave(); // UIManager.Instance.ShowUI(UIType.GameSceneMainUI); // ProcedureManager.Instance.ChangeProcedure(ProcedureType.GameSceneLogicProcedure); } } }