using TMPro; using UnityEngine; public class ScrollRefreshInfo : MonoBehaviour { private string oldStr; [SerializeField] private GameObject imgRefresh; [SerializeField] private TMP_Text txtContent; public void SetContent(string str) { if (this.oldStr == str) return; this.txtContent.text = str; this.oldStr = str; Debug.Log(str); } public void ShowAndHideSelf(bool isShow) { if (this.gameObject.activeSelf != isShow) this.gameObject.SetActive(isShow); } }