using Cysharp.Threading.Tasks; using Newtonsoft.Json; using TMPro; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; namespace Game { [UIType(UIType.InputNameUI)] public class InputNameUI : UIBase { private TMP_InputField _inpUserName; private TMP_InputField _inputUserPassword; private Button _button; private UserLoginData _userData; private bool isLogining; public override void Init() { base.Init(); this._inpUserName = self.transform.FindChildDeep("inp_Name"); this._inputUserPassword = self.transform.FindChildDeep("inp_Password"); this._button = self.transform.FindChildDeep