using System; using uMVVM.Sources.Infrastructure; namespace Game.MVVM.Model { public class GameSceneMainViewModel : ViewModelBase { public readonly BindableProperty JinBei = new BindableProperty(); public readonly BindableProperty Message = new BindableProperty(); public Action OnClickBack; public Action OnClickHelp; public Action OnClickInvestment; public void JinBeiChange(float jinBei) { this.JinBei.Value = jinBei; } public void MessageChange(string message) { this.Message.Value = message; } } }