using TMPro; using UnityEngine; namespace Game { class UIInfo : MonoBehaviour { [SerializeField] public IUI ui; public TMP_FontAsset font; public void SetStart(IUI ui, TMP_FontAsset font) { this.ui = ui; this.font = font; var findChildDeeps = this.transform.FindChildDeeps(); foreach (var tmpText in findChildDeeps) { tmpText.font = font; } } } }