using Game.MVVM.Model; using UnityEngine.UI; namespace Game { [UIType(UIType.GameSceneHelpUI)] public class GameSceneHelpUI : UIBase { private GameSceneHelpView _view; public override void Init() { base.Init(); this._view = this.self.GetComponentInChildren(); this._view.BindingContext = new GameSceneHelpViewModel(); this._view.BindingContext.OnClickBack += ClickSureButton; } public override void Dispose() { base.Dispose(); this._view.BindingContext.OnClickBack -= ClickSureButton; } private void ClickSureButton() { Game.uiManager.CloseLast(); } } }