添加一点配置文件代码

master
zxl 2024-04-24 18:16:28 +08:00
parent 8dc299f5f9
commit f89a13529a
4 changed files with 117 additions and 81 deletions

View File

@ -5,59 +5,8 @@
</component>
<component name="ChangeListManager">
<list default="true" id="d018256f-8250-4025-b60e-7cdf03f0e7e0" name="Changes" comment="">
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/HallSceneMallUI.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.TestF/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.TestF/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Editor/GenResourcePathEditor/GenResourcePathEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Editor/GenResourcePathEditor/GenResourcePathEditor.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/GameRes/Prefabs/UI/GameMallUI.prefab" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/GameRes/Prefabs/UI/GameMallUI.prefab.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/GameRes/Prefabs/UI/GameSceneHelpUI.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/GameRes/Prefabs/UI/GameSceneHelpUI.prefab" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/GameRes/Prefabs/UI/GameSceneMainUI.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/GameRes/Prefabs/UI/GameSceneMainUI.prefab" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Resources/Fonts/MSYH SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Fonts/MSYH SDF.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Init.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Init.unity" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/AssetConstPath/AssetPathConst.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AssetConstPath/AssetPathConst.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/BFS/BFSManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/BFS/BFSManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Boss/IBoss.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Boss/IBoss.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Boss/IBossManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Boss/IBossManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Data/StoreData.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Data/StoreData.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Game.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Game.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Player.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerInfo.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerInfo.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/EnterGameSceneProcedure.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/EnterGameSceneProcedure.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/GameSceneKillPlayerProcedure.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/GameSceneKillPlayerProcedure.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/GameSceneLogicProcedure.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/GameSceneLogicProcedure.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/LoadingGameSceneProcedure.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/LoadingGameSceneProcedure.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/ProcedureType.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Procedure/ProcedureType.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/ResourceManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/ResourceManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Room/IRoomManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Room/IRoomManager.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Room/Room.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Room/Room.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Test.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Test.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameMallUI.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameMallUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/HallSceneMallUI.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameSceneHelpUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameSceneHelpUI.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameSceneHelpUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameSceneHelpUI.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameSceneMainUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameSceneMainUI.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameSceneMainUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameSceneMainUI.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameSceneResultUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameSceneResultUI.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameSceneResultUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameSceneResultUI.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameStorePurchaseUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameStorePurchaseUI.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameStorePurchaseUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameStorePurchaseUI.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GlobalLogOnlyAppUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GlobalLogOnlyAppUI.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GlobalLogOnlyAppUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GlobalLogOnlyAppUI.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/InputNameUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/InputNameUI.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/InputNameUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/InputNameUI.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/UIInfo.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UIInfo.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/UIType.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UIType.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/View/ScrollRect/ScrollRectUpdateView.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/View/ScrollRect/ScrollRectUpdateViewBase.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/View/ScrollRect/ScrollRectUpdateView.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/View/ScrollRect/ScrollRectUpdateViewBase.cs.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.bytes" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.bytes" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.hash" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.hash" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.json" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Editor/GenResourcePathEditor/GenConfigEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Editor/GenResourcePathEditor/GenConfigEditor.cs" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@ -252,7 +201,7 @@
<workItem from="1713747772663" duration="28331000" />
<workItem from="1713834522920" duration="9992000" />
<workItem from="1713920918706" duration="15903000" />
<workItem from="1713940533652" duration="11509000" />
<workItem from="1713940533652" duration="13145000" />
</task>
<servers />
</component>

View File

@ -1,5 +1,4 @@
using System.Collections.Generic;
using Game.MVVM.Model;
using Sirenix.OdinInspector.Editor;
namespace Editor.GenResourcePathEditor
@ -13,6 +12,32 @@ namespace Editor.GenResourcePathEditor
}
public List<MallStoreItem> storeItems = new List<MallStoreItem>();
public List<MallScrollItem> scrollItems = new List<MallScrollItem>();
}
[System.Serializable]
public class MallStoreItem
{
public long id;
public string name;
public string icon;
public string desc;
public List<MallScrollItem> data;
}
[System.Serializable]
public class MallScrollItem
{
public long id;
public string name;
public string icon;
public string desc;
public int count;
public MallItemMessage data;
}
[System.Serializable]
public class MallItemMessage
{
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c86071c8170b33d4486b4199e4aaaca4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because one or more lines are too long