添加一点配置文件代码
parent
8dc299f5f9
commit
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@ -5,59 +5,8 @@
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerInfo.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerInfo.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerManager.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/EnterGameSceneProcedure.cs" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameMallUI.cs" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameSceneHelpUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameSceneHelpUI.cs.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameStorePurchaseUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/GameStorePurchaseUI.cs.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/Logic/InputNameUI.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UILogic/InputNameUI.cs.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/View/ScrollRect/ScrollRectUpdateView.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/View/ScrollRect/ScrollRectUpdateViewBase.cs.meta" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -252,7 +201,7 @@
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</task>
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<servers />
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</component>
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@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using Game.MVVM.Model;
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using Sirenix.OdinInspector.Editor;
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namespace Editor.GenResourcePathEditor
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@ -13,6 +12,32 @@ namespace Editor.GenResourcePathEditor
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}
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public List<MallStoreItem> storeItems = new List<MallStoreItem>();
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public List<MallScrollItem> scrollItems = new List<MallScrollItem>();
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}
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[System.Serializable]
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public class MallStoreItem
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{
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public long id;
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public string name;
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public string icon;
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public string desc;
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public List<MallScrollItem> data;
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}
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[System.Serializable]
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public class MallScrollItem
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{
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public long id;
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public string name;
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public string icon;
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public string desc;
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public int count;
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public MallItemMessage data;
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}
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[System.Serializable]
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public class MallItemMessage
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{
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}
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}
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@ -0,0 +1,8 @@
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