add raycast2d

pull/2/head
CN_Z 2024-04-07 17:20:48 +08:00
parent 4013770d95
commit a0f5ce644a
101 changed files with 1204 additions and 642 deletions

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@ -31,6 +31,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 8270198907262157978} m_Father: {fileID: 8270198907262157978}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -59,9 +60,9 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 0
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -167,6 +168,7 @@ RectTransform:
m_Children: m_Children:
- {fileID: 4426512728302693719} - {fileID: 4426512728302693719}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -195,9 +197,9 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0} m_Color: {r: 1, g: 1, b: 1, a: 0}
m_RaycastTarget: 1 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 0
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []

File diff suppressed because it is too large Load Diff

View File

@ -148,7 +148,6 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 171801267} m_GameObject: {fileID: 171801267}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10} m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
@ -156,6 +155,7 @@ Transform:
m_Children: m_Children:
- {fileID: 261785427} - {fileID: 261785427}
m_Father: {fileID: 1321366406} m_Father: {fileID: 1321366406}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!81 &171801269 --- !u!81 &171801269
AudioListener: AudioListener:
@ -291,13 +291,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 261785425} m_GameObject: {fileID: 261785425}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 171801268} m_Father: {fileID: 171801268}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &380464942 --- !u!1 &380464942
GameObject: GameObject:
@ -329,6 +329,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1619930059} m_Father: {fileID: 1619930059}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -429,13 +430,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 438191521} m_GameObject: {fileID: 438191521}
serializedVersion: 2
m_LocalRotation: {x: 0.32367495, y: 0.40315494, z: 0.3577457, w: 0.7776365} m_LocalRotation: {x: 0.32367495, y: 0.40315494, z: 0.3577457, w: 0.7776365}
m_LocalPosition: {x: 5.582583, y: 10.586806, z: -10.511573} m_LocalPosition: {x: 5.582583, y: 10.586806, z: -10.511573}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 12.413, y: 61.54, z: 56.818} m_LocalEulerAnglesHint: {x: 12.413, y: 61.54, z: 56.818}
--- !u!1 &947939893 --- !u!1 &947939893
GameObject: GameObject:
@ -460,13 +461,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 947939893} m_GameObject: {fileID: 947939893}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1321366406} m_Father: {fileID: 1321366406}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1321366405 --- !u!1 &1321366405
GameObject: GameObject:
@ -493,7 +494,6 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1321366405} m_GameObject: {fileID: 1321366405}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
@ -505,6 +505,7 @@ Transform:
- {fileID: 947939894} - {fileID: 947939894}
- {fileID: 2142424751} - {fileID: 2142424751}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1321366407 --- !u!114 &1321366407
MonoBehaviour: MonoBehaviour:
@ -518,7 +519,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f686a7b9730c4ed187bf6d12c45cde2b, type: 3} m_Script: {fileID: 11500000, guid: f686a7b9730c4ed187bf6d12c45cde2b, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_loadType: 0 aa: 0
_loadType1: 1
time: 0 time: 0
--- !u!114 &1321366408 --- !u!114 &1321366408
MonoBehaviour: MonoBehaviour:
@ -680,6 +682,7 @@ RectTransform:
- {fileID: 380464943} - {fileID: 380464943}
- {fileID: 2113872973} - {fileID: 2113872973}
m_Father: {fileID: 1321366406} m_Father: {fileID: 1321366406}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
@ -809,13 +812,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1709265745} m_GameObject: {fileID: 1709265745}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1321366406} m_Father: {fileID: 1321366406}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1967105250 --- !u!1 &1967105250
GameObject: GameObject:
@ -847,6 +850,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1619930059} m_Father: {fileID: 1619930059}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -891,6 +895,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1619930059} m_Father: {fileID: 1619930059}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -944,13 +949,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2142424749} m_GameObject: {fileID: 2142424749}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1321366406} m_Father: {fileID: 1321366406}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!222 &693992134497071616 --- !u!222 &693992134497071616
CanvasRenderer: CanvasRenderer:
@ -982,6 +987,7 @@ RectTransform:
m_Children: m_Children:
- {fileID: 3446357338686576132} - {fileID: 3446357338686576132}
m_Father: {fileID: 2757610425403794450} m_Father: {fileID: 2757610425403794450}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.25} m_AnchorMin: {x: 0, y: 0.25}
m_AnchorMax: {x: 1, y: 0.75} m_AnchorMax: {x: 1, y: 0.75}
@ -1169,6 +1175,7 @@ RectTransform:
- {fileID: 1274200815851310387} - {fileID: 1274200815851310387}
- {fileID: 6475230103791226419} - {fileID: 6475230103791226419}
m_Father: {fileID: 6483743946380363312} m_Father: {fileID: 6483743946380363312}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0}
@ -1188,6 +1195,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2801900720503997580} m_Father: {fileID: 2801900720503997580}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0} m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1}
@ -1238,6 +1246,7 @@ RectTransform:
m_Children: m_Children:
- {fileID: 2791905327450121150} - {fileID: 2791905327450121150}
m_Father: {fileID: 6483743946380363312} m_Father: {fileID: 6483743946380363312}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -1257,6 +1266,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2757610425403794450} m_Father: {fileID: 2757610425403794450}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.25} m_AnchorMin: {x: 0, y: 0.25}
m_AnchorMax: {x: 1, y: 0.75} m_AnchorMax: {x: 1, y: 0.75}
@ -1306,6 +1316,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 6475230103791226419} m_Father: {fileID: 6475230103791226419}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
@ -1325,6 +1336,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1274200815851310387} m_Father: {fileID: 1274200815851310387}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
@ -1515,6 +1527,7 @@ RectTransform:
m_Children: m_Children:
- {fileID: 3044195824213782846} - {fileID: 3044195824213782846}
m_Father: {fileID: 2757610425403794450} m_Father: {fileID: 2757610425403794450}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -1536,6 +1549,7 @@ RectTransform:
- {fileID: 2801900720503997580} - {fileID: 2801900720503997580}
- {fileID: 2757610425403794450} - {fileID: 2757610425403794450}
m_Father: {fileID: 1619930059} m_Father: {fileID: 1619930059}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -1653,9 +1667,3 @@ GameObject:
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 438191523}
- {fileID: 1321366406}

View File

@ -0,0 +1,14 @@
namespace Game;
public class InputObjectFinishEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(InputObjectFinishEventArgs).GetHashCode();
public override int Id => EventId;
public object data { get; }
public InputObjectFinishEventArgs(object data)
{
this.data = data;
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1daeeca3cd424fd8b53a43b7bbfc748b
timeCreated: 1712481301

View File

@ -4,11 +4,19 @@ using Game.Pathfinding;
using Game.Player; using Game.Player;
using Game.Room; using Game.Room;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
namespace Game namespace Game
{ {
public class Game : MonoBehaviour public class Game : MonoBehaviour
{ {
enum Test1
{
_1,_2,_3
}
[SerializeField]
private Test1 aa;
private static Game _game; private static Game _game;
private UIManager _uiManager; private UIManager _uiManager;
private ResourceManager _resourceManager; private ResourceManager _resourceManager;
@ -17,7 +25,7 @@ namespace Game
public BFSManager _bfsManager; public BFSManager _bfsManager;
public RoomManager _roomManager; public RoomManager _roomManager;
[SerializeField] private LoadType _loadType = LoadType.Editor; [SerializeField] private LoadType _loadType1 = LoadType.Editor;
[SerializeField] private float time; [SerializeField] private float time;
public static IProcedureManager procedureManager => _game._procedureManager; public static IProcedureManager procedureManager => _game._procedureManager;
@ -61,8 +69,10 @@ namespace Game
UniTask.Create( UniTask.Create(
async () => async () =>
{ {
await _resourceManager.InitLoadModeAsync(_loadType); await _resourceManager.InitLoadModeAsync(_loadType1);
Game.uiManager.CreateUI(UIType.GlobalLogOnlyAppUI, UILayer.High);
Game.uiManager.ShowUI(UIType.GlobalLogOnlyAppUI);
CommonHelper.AddAppLog("asset init finish!"); CommonHelper.AddAppLog("asset init finish!");
// var loadingGameSceneUI = UIManager.Instance.CreateUI(UIType.LoadingGameSceneUI); // var loadingGameSceneUI = UIManager.Instance.CreateUI(UIType.LoadingGameSceneUI);
@ -85,9 +95,7 @@ namespace Game
Game.uiManager.CreateUI(UIType.InputNameUI, UILayer.Mid); Game.uiManager.CreateUI(UIType.InputNameUI, UILayer.Mid);
Game.uiManager.CreateUI(UIType.GameSceneHelpUI, UILayer.High); Game.uiManager.CreateUI(UIType.GameSceneHelpUI, UILayer.High);
Game.uiManager.CreateUI(UIType.GameSceneMainUI, UILayer.Low); Game.uiManager.CreateUI(UIType.GameSceneMainUI, UILayer.Low);
Game.uiManager.CreateUI(UIType.GlobalLogOnlyAppUI, UILayer.High);
Game.uiManager.ShowUI(UIType.GlobalLogOnlyAppUI);
CommonHelper.AddAppLog("create ui finish !"); CommonHelper.AddAppLog("create ui finish !");
} }

View File

@ -5,104 +5,105 @@ using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace Game; namespace Game
[ExecuteAlways]
public class GameGlobalConfig : SerializedMonoBehaviour
{ {
[HideReferenceObjectPicker] [ExecuteAlways]
[System.Serializable] public class GameGlobalConfig : SerializedMonoBehaviour
public class NodeMap
{ {
[ReadOnly] public Vector3 node1; [HideReferenceObjectPicker]
[ReadOnly] public Vector3 node2; [System.Serializable]
public class NodeMap
[ReadOnly] public string node1Name;
[ReadOnly] public string node2Name;
[ShowInInspector]
[HorizontalGroup("Bottom")]
[BoxGroup("Bottom/Node1")]
[HideLabel]
private Transform node1Transform
{ {
get { return null; } [ReadOnly] public Vector3 node1;
set [ReadOnly] public Vector3 node2;
[ReadOnly] public string node1Name;
[ReadOnly] public string node2Name;
[ShowInInspector]
[HorizontalGroup("Bottom")]
[BoxGroup("Bottom/Node1")]
[HideLabel]
private Transform node1Transform
{ {
if (value) get { return null; }
set
{ {
node1 = value.position; if (value)
node1Name = value.name; {
node1 = value.position;
node1Name = value.name;
}
}
}
[ShowInInspector]
[BoxGroup("Bottom/Node2")]
[HideLabel]
private Transform node2Transform
{
get { return null; }
set
{
if (value)
{
node2 = value.position;
node2Name = value.name;
}
} }
} }
} }
[ShowInInspector] [SerializeField] public NodeMap[] nodeMaps;
[BoxGroup("Bottom/Node2")]
[HideLabel]
private Transform node2Transform
{
get { return null; }
set
{
if (value)
{
node2 = value.position;
node2Name = value.name;
}
}
}
}
[SerializeField] public NodeMap[] nodeMaps;
#if UNITY_EDITOR #if UNITY_EDITOR
private HashSet<string> _names; private HashSet<string> _names;
private HashSet<Transform> _points; private HashSet<Transform> _points;
private GUIStyle _style; private GUIStyle _style;
[SerializeField] private bool _showGizmos = true; [SerializeField] private bool _showGizmos = true;
[SerializeField] private bool _showPointLabel = true; [SerializeField] private bool _showPointLabel = true;
#endif #endif
private void OnDrawGizmos() private void OnDrawGizmos()
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
if (_points == null || _points.Count == 0) if (_points == null || _points.Count == 0)
{
var skinLabel = GUI.skin.label;
_style = new GUIStyle(skinLabel);
_style.normal.textColor = Color.red;
_style.fontStyle = FontStyle.Bold;
_points ??= new HashSet<Transform>();
var wayPointFlags = FindObjectsOfType<WayPointFlag>();
foreach (var wayPointFlag in wayPointFlags)
{ {
_points.Add(wayPointFlag.transform); var skinLabel = GUI.skin.label;
_style = new GUIStyle(skinLabel);
_style.normal.textColor = Color.red;
_style.fontStyle = FontStyle.Bold;
_points ??= new HashSet<Transform>();
var wayPointFlags = FindObjectsOfType<WayPointFlag>();
foreach (var wayPointFlag in wayPointFlags)
{
_points.Add(wayPointFlag.transform);
}
} }
}
if (_showPointLabel) if (_showPointLabel)
{
foreach (var point in this._points)
{ {
if (point) foreach (var point in this._points)
UnityEditor.Handles.Label(point.position, point.gameObject.name, _style); {
if (point)
UnityEditor.Handles.Label(point.position, point.gameObject.name, _style);
}
} }
}
if (!_showGizmos) if (!_showGizmos)
return; return;
// var color = UnityEditor.Handles.color; // var color = UnityEditor.Handles.color;
// UnityEditor.Handles.color = Color.red; // UnityEditor.Handles.color = Color.red;
// UnityEditor.Handles.color = color; // UnityEditor.Handles.color = color;
if (nodeMaps != null) if (nodeMaps != null)
{
foreach (var nodeMap in this.nodeMaps)
{ {
UnityEditor.Handles.DrawLine(nodeMap.node1, nodeMap.node2); foreach (var nodeMap in this.nodeMaps)
{
UnityEditor.Handles.DrawLine(nodeMap.node1, nodeMap.node2);
}
} }
}
#endif #endif
}
} }
} }

View File

@ -6,37 +6,37 @@ using Game.Pathfinding;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
namespace Game.Player; namespace Game.Player
class PlayerInfo : MonoBehaviour
{ {
[SerializeField] [ReadOnly] private IPlayer _player; class PlayerInfo : MonoBehaviour
[SerializeField] private float speed = 1f;
public void SetPlayer(IPlayer player)
{ {
this._player = player; [SerializeField] [ReadOnly] private IPlayer _player;
this.gameObject.name = this._player.playerName; [SerializeField] private float speed = 1f;
}
public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, Vector2 endPos, CancellationToken token) public void SetPlayer(IPlayer player)
{
// enter this room
foreach (var point in wayPoint)
{ {
await Move(point.position, token); this._player = player;
this.gameObject.name = this._player.playerName;
} }
// enter room a point public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, Vector2 endPos, CancellationToken token)
await Move(endPos, token); {
// enter this room
foreach (var point in wayPoint)
{
await Move(point.position, token);
}
return true; // enter room a point
} await Move(endPos, token);
async UniTask Move(Vector2 endPos, CancellationToken token) return true;
{ }
var distance = Vector3.Distance(this.transform.position, endPos);
var time = distance / this.speed; async UniTask Move(Vector2 endPos, CancellationToken token)
{
var distance = Vector3.Distance(this.transform.position, endPos);
var time = distance / this.speed;
// bool isMoveing = true; // bool isMoveing = true;
// while (isMoveing) // while (isMoveing)
@ -51,8 +51,9 @@ class PlayerInfo : MonoBehaviour
// transform.DOMove(endPos, time); // transform.DOMove(endPos, time);
// } // }
transform.DOMove(endPos, time); transform.DOMove(endPos, time);
float delayTimeSpan = time * 1000; float delayTimeSpan = time * 1000;
await UniTask.Delay((int)delayTimeSpan); await UniTask.Delay((int)delayTimeSpan);
}
} }
} }

View File

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fileFormatVersion: 2
guid: 4b32a493501443ae9be75fe64a9a3771
timeCreated: 1712474603

View File

@ -0,0 +1,51 @@
using System;
using UnityEngine;
namespace Game.RayCast;
public class MouseInput : MonoBehaviour
{
public enum RayCastType
{
_3D,
_2D,
}
private RayCastType rayCastType = RayCastType._2D;
private void Update()
{
switch (rayCastType)
{
case RayCastType._3D:
// 3d
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (hit.collider != null)
{
Debug.Log(hit.collider.name);
}
}
break;
case RayCastType._2D:
//2d
var point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
var hit2D = Physics2D.Raycast(point, -Vector2.up);
if (hit2D.collider != null)
{
if (Input.GetMouseButtonDown(0))
{
UnityEngine.Debug.Log(hit2D.collider.name);
EventManager.Instance.FireNow(this, new InputObjectFinishEventArgs(hit2D.collider));
}
}
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c7da3a63607f4c0aa2be918eb024ae55
timeCreated: 1712474661

View File

@ -0,0 +1,6 @@
namespace Game.RayCast;
public class MouseInputManager : ManagerBase
{
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e1e531c6b65e41429c61ced4981810ca
timeCreated: 1712478052

View File

@ -3,35 +3,36 @@ using Game.Player;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
namespace Game.Room; namespace Game.Room
public class RoomInfo : MonoBehaviour
{ {
[SerializeField] [ReadOnly] private IRoom _room; public class RoomInfo : MonoBehaviour
[SerializeField] [ReadOnly] private Vector2 room_LeftDown;
[SerializeField] [ReadOnly] private Vector2 room_RightUp;
[ShowInInspector]
private Transform left
{ {
set => this.room_LeftDown = value.position; [SerializeField] [ReadOnly] private IRoom _room;
get => null; [SerializeField] [ReadOnly] private Vector2 room_LeftDown;
} [SerializeField] [ReadOnly] private Vector2 room_RightUp;
[ShowInInspector] [ShowInInspector]
private Transform right private Transform left
{ {
set => this.room_RightUp = value.position; set => this.room_LeftDown = value.position;
get => null; get => null;
} }
public Vector2 GetJoinPosition() [ShowInInspector]
{ private Transform right
var vector2 = this.room_RightUp - this.room_LeftDown; {
set => this.room_RightUp = value.position;
get => null;
}
Vector2 vec = new Vector2(Random.Range(0, vector2.x), Random.Range(0, vector2.y)); public Vector2 GetJoinPosition()
vec += this.room_LeftDown; {
var vector2 = this.room_RightUp - this.room_LeftDown;
return vec; Vector2 vec = new Vector2(Random.Range(0, vector2.x), Random.Range(0, vector2.y));
vec += this.room_LeftDown;
return vec;
}
} }
} }

3
Assets/Scripts/Test1.cs Normal file
View File

@ -0,0 +1,3 @@
namespace Game;
record struct Test1(int a);

View File

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timeCreated: 1712414881

16
Assets/Scripts/Test2.cs Normal file
View File

@ -0,0 +1,16 @@

using System;
using UnityEngine;
namespace Game;
class Test2: MonoBehaviour
{
Test1 test1 = new Test1(1);
void Testm()
{
Span<int> items = [1, 2, 3];
Test? test = null;
}
}

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@ -1,14 +1,14 @@
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@ -20,10 +20,10 @@
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@ -52,7 +52,7 @@
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@ -61,7 +61,7 @@
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@ -70,7 +70,7 @@
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@ -79,7 +79,7 @@
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"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },
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@ -120,7 +120,7 @@
"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },
"com.unity.testtools.codecoverage": { "com.unity.testtools.codecoverage": {
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"source": "registry", "source": "registry",
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View File

@ -0,0 +1,21 @@
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View File

@ -48,7 +48,6 @@ PlayerSettings:
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@ -76,7 +75,6 @@ PlayerSettings:
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@ -88,7 +86,6 @@ PlayerSettings:
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usePlayerLog: 1 usePlayerLog: 1
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@ -128,7 +125,6 @@ PlayerSettings:
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@ -149,7 +145,6 @@ PlayerSettings:
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m_ColorGamuts: 00000000 m_ColorGamuts: 00000000
@ -158,7 +153,8 @@ PlayerSettings:
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androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
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buildNumber: buildNumber:
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VisionOS: 0 VisionOS: 0
@ -167,7 +163,7 @@ PlayerSettings:
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@ -186,8 +182,6 @@ PlayerSettings:
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tvOSRequireExtendedGameController: 0 tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 12.0 tvOSTargetOSVersionString: 12.0
VisionOSSdkVersion: 0
VisionOSTargetOSVersionString: 1.0
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uIRequiresPersistentWiFi: 0 uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1 uIRequiresFullScreen: 1
@ -235,10 +229,8 @@ PlayerSettings:
appleDeveloperTeamID: appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID: iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID: tvOSManualSigningProvisioningProfileID:
VisionOSManualSigningProvisioningProfileID:
iOSManualSigningProvisioningProfileType: 0 iOSManualSigningProvisioningProfileType: 0
tvOSManualSigningProvisioningProfileType: 0 tvOSManualSigningProvisioningProfileType: 0
VisionOSManualSigningProvisioningProfileType: 0
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@ -489,7 +481,7 @@ PlayerSettings:
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@ -619,6 +611,7 @@ PlayerSettings:
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@ -770,6 +763,7 @@ PlayerSettings:
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